View Full Version : Character: Female Robot
bronzefish 01-22-2005, 06:19 PM This is a model I created mostly for fun. I don't plan to use it in a game, but since it's low poly (around 2200 tri), and has a kind of game-like style I posted it here.
It is not finished yet, especially the textures needs some more work, but I would be happy if you told me what you think of the concept.
http://img10.exs.cx/img10/7346/robot161hg.jpg
http://img13.exs.cx/img13/8316/robotwire119hu.jpg
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love the concept, seems very sound, only thing that bothers me are the feet, look a tad to large
G0st
franklyn
01-22-2005, 07:19 PM
needs a lot more work in the texturing department ...and the cylinders on her back are wobbly lol..
other than that ...welll she needs eyes.
AndyH
01-23-2005, 09:56 AM
WELL DONE!
This is the first 'female robot' ive seen on this forum that doesnt have massive, pointless metal tits and have lug nuts for nipples!
Nice concept - especially the blank face - ive seen far too many robots with pornstar faces!
I agree that the feet seem a little large and unwieldly. I like the surface of it - sorta halfway between cloth and metal. Maybe you should clarify this by improving the texture a little. Also, the elbows are deforming pretty badly considering its meant to be a mechanical joint. I think you should make the forearm and the upper arm seporate geometry so that it bends in a more mechanical, jointed way. The metal texture seems a bit slapped on too. Think logically about what the exposed mechanics would look like.
Nice model and good concept - its just flawed in a few places.
bronzefish
01-23-2005, 04:25 PM
Thanks for the critique! As I said, the textures are not finished, I know there are still a lot of work to do with them.
I didn't notice that the feet was large, but now when I look at them I see it's true. As for making eyes or a face, i actually wanted to get some kind of anonymous look, so I think I will keep it as it is.
Andy H:
I think you should make the forearm and the upper arm seporate geometry so that it bends in a more mechanical, jointed way.
Thanks for the tip! I'm not very experienced in rigging, but that seems to be a smart move.
I'll be back as soon as I have made the changes.
Kassar
01-23-2005, 06:04 PM
Nice work and fresh concept ;)
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