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View Full Version : NEW FXWARS Challenge!: Volcano in the City


RobertoOrtiz
01-21-2005, 04:04 PM
DONT POST HERE:
Go to this thread in you are interested:

>>Link<< (http://www.cgtalk.com/showthread.php?t=203990)

Quote:

"CgTalk:FXWars! A Volcano in Downtown Challenge:4
Looking for a team?
Click >>Here<< (http://www.cgtalk.com/showthread.php?p=1910717#post1910717)

CgTalk:FXWars! A Volcano in Downtown

COMPOSITE WAR
BY titaniumdave


Volcano
Pronunciation: všl-'kA-(")nO, vol-
Function: noun
Inflected Form(s): plural -noes or -nos
Etymology: Italian or Spanish; Italian vulcano, from Spanish volcŠn, ultimately from Latin Volcanus Vulcan
1 : a vent in the crust of the earth or another planet from which usually molten or hot rock and steam issue; also : a hill or mountain composed wholly or in part of the ejected material
2 : something of explosively violent potential

THE CHALLENGE:
Create an eruption of a Volcano in a city. The challenge this time is that the volcano eruption should be a composite over live action. In the finished animation you may intercut the footage between live action, FX composites and 100% cg scenes as long as you have at least one composite shot in your sequence. You can shoot your own live action footage, but if you wish, you may use the city footage that I have supplied (Appended to this message).
A cool animation might be a eruption of a volcano, a shot of the pyroclastic flow and then some lava going over city streets.



The best animation/short will be selected by an open vote
for these categories:

Best Simulation
Best Animation
Best Editing(NEW!)
Best Visual Effects (NEW!)
Best Overall Entry


The winner will get bragging rights and a small banner
designed by me.

DATELINE: Monday March 7th 12:00 PM

YOU HAVE One month and two weeks to do the challenge.


CHALLENGE SPECIFIC RULES:

No work taken DIRECTLY from an exiting tutorial. You may use an existing tutorial only for reference.
You may use a pre exiting models, and you may base your volcano on existing volcanos, as long as you either shoot the footage, or get the rights to use the photographs.
You may provide a heavily edited animation with all the trimmings (hell add live action if you want), as long a you provide another PLAIN wireframe animation or image of the VFX shots at work.
Remember the key of the challenge if for you guys to brush up on your composite skills.
GENERAL RULES:

The animation and simulation must have been done AFTER the topic has been
announced.
WIP are encouraged if they are posted in ANOTHER
thread. Please provide a link to them on this thread.
WIP thread should be posted on the FXWARS Forum (http://www.cgtalk.com/forumdisplay.php?f=139) forum and should follow
the following naming convention:
FXWars! Volcano!: MY NAME (Note: Group entries are allowed)
It is Recomended that Final movies should be rendered at 320 x 240 or 640 x 480 in Quicktime* format (Sorenson Compression), but other resolutions and formats are allowed. * The animation format is open for discussion.
The animation should follow the following naming convention:
MYNAME_FXWARS(RESOLUTION).mov. And please add your name at the beginning and end of the animation, and if you can, also add a small non disruptive watermark during the animation.
If for some reason, you can't host movies, sequential images (Thumbnails size 160 x 120 ) are accepted.
Please add a brief text description about your piece.
The artist also has to post total length of time it took and program used.
Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying banner and a name. Shot lists should be included with the entry.
Individuals participating in a team CAN have their own individual entries.
The topics will be picked at random from the list on
this >>thread << (http://www.cgtalk.com/showthread.php?t=155219) (The author will be given credit). So
guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
You can add multiple entries, as long as they have different WIP threads.
Only participants who follow the rules and submit a final entry will be elegible for the voting process.
Any piece caught breaking the rules will be taken
off the thread.
Footage:

Plain City Photos Plates (http://66.242.144.2/fxwars/photos.zip)

(Note: all videos are 22 megs)
Plain City Plate Video1 (http://66.242.144.2/fxwars/one1sorenson.zip)
Plain City Plate Video2 (http://66.242.144.2/fxwars/two2sorenson.zip)
Plain City Plate Video3 (http://66.242.144.2/fxwars/three3sorenson.zip)
Plain City Plate Video4 (http://66.242.144.2/fxwars/four4sorenson.zip)
Plain City Plate Video5 (http://66.242.144.2/fxwars/five5sorenson.zip)
Plain City Plate Video6 (http://66.242.144.2/fxwars/six6sorenson.zip)

Reference:


http://www.volcanoworld.org/
http://www.funderstanding.com/k12/coaster/ (http://www.funderstanding.com/k12/coaster/)
http://www.glenbrook.k12.il.us/gbssci/phys/projects/frig/yepbyrji/coaster.html (http://www.glenbrook.k12.il.us/gbssci/phys/projects/frig/yepbyrji/coaster.html)
http://www.vast.org/vip/book/SIMPLECO/HOME.HTM (http://www.vast.org/vip/book/SIMPLECO/HOME.HTM)
http://www.cinternet.net/~bowersda/glossary.htm (http://www.cinternet.net/~bowersda/glossary.htm)
http://www.reliance.com/news/press_...ss_hulk_03.html (http://www.reliance.com/news/press_releases/press_hulk_03.html)

Videos


http://volcanoes.usgs.gov/Hazards/What/PF/pcflows.html
http://volcano.und.nodak.edu/vwdocs/movies/movie.html
http://volcano.und.nodak.edu/vwdocs.../USGS/usgs.html (http://volcano.und.nodak.edu/vwdocs/movies/USGS/usgs.html)
http://volcanoes.usgs.gov/Hazards/W...a/lavaflow.html (http://volcanoes.usgs.gov/Hazards/What/Lava/lavaflow.html)

Good Luck

-R

"

doggpound
02-13-2005, 10:00 AM
Very interesting, amazing.

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