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maharadjah
01-21-2005, 02:31 PM
hi folks !

since i've got bodypaint and can flatten my uv's without overlapping i've tried to calculate dirt ..
when i calculate an image map this is what i've got :

http://membres.lycos.fr/maharadjah1/dirt.jpg

it seems to me there is no difference on uv's or model between the different parts but obviously the dirt wont calculate the same on similar parts..

is someone having tips or workaround to avoid those black triangles ? will be great

anyway thanks in advance , apologies for my english

cheers

Nico

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01-21-2006, 03:00 PM
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