4dartist
01-20-2005, 07:17 PM
I have a quick easy question. I'm using Maya 5.0 and am riggin my character. I am using Ik for the legs of course, and can't for the life of me figure out how to get the IK to solve when i move the root around.
I can make a new scene, create root, hip, knee, and ankle bones. attack IK to hip then ankle. Then move the root and the whole bone systems moves as one, the feet don't stay planted. I've spent 2 years using lightwave, and i guess i've forgotten how to get this to work, i thought it was as simple as keying the IK handle then it would start to solve as you move the root, but it doesnt seem to be the case.
Thanks.
Benjamin
I can make a new scene, create root, hip, knee, and ankle bones. attack IK to hip then ankle. Then move the root and the whole bone systems moves as one, the feet don't stay planted. I've spent 2 years using lightwave, and i guess i've forgotten how to get this to work, i thought it was as simple as keying the IK handle then it would start to solve as you move the root, but it doesnt seem to be the case.
Thanks.
Benjamin
