Chagidiel
01-20-2005, 02:16 PM
Hi again
When I import my rig into max (5.1) I am warned that my fbx-file does not contain a "bind pose" so I will have no base to adjust skinning and so on.
It is expressed in such a way that I get the idea that I should be able to include this info in the fbx when saving in MB. So ,I wonder if this is true, that I can include bind pose info in MB when saving? And if so... can anyone tell me how to do it? ;)
Also another question. In max, Is there a way to merge animation only from an fbx file onto my previously imported rig, like I can do in Lightwave with the "merge from fbx" function?
Thanks!
When I import my rig into max (5.1) I am warned that my fbx-file does not contain a "bind pose" so I will have no base to adjust skinning and so on.
It is expressed in such a way that I get the idea that I should be able to include this info in the fbx when saving in MB. So ,I wonder if this is true, that I can include bind pose info in MB when saving? And if so... can anyone tell me how to do it? ;)
Also another question. In max, Is there a way to merge animation only from an fbx file onto my previously imported rig, like I can do in Lightwave with the "merge from fbx" function?
Thanks!
