abarman
01-20-2005, 06:53 AM
wired problem....did a head in maya..rigged it for jaw and eyes..made some blendshapes for different expressions, but it seems like the skeleton/rig only works for the base model, not for the blendshapes, eg. if i open the mouth by using the rig in original model, it workes fine, but if I blend it to some other facial expression, rig no longer works for it.
any clue how to keep the blenshapes and rig together?
thanks
abarman
any clue how to keep the blenshapes and rig together?
thanks
abarman
