View Full Version : Painting Textures to Geometry with Artisan
awnold 01-20-2005, 12:55 AM Painting Textures to Geometry with Artisan.
This seems like a simple an intuitive concept. Why doesn’t Maya support something like this?
I want to simply paint a mulitple layered texture to a plane. I dont want the hassle making the texture in photoshop and guestimating where it will lie, dealing with UVs etc.
I want to simply paint the texture right on the geometry in a real time and in an intuitive way.
I would like to do this right in Maya where I can see the results in the scene, not exporting it to another program. Why when something like this seems so intuitive there is no support for it?
Thanks for replying,
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MattBirkett-Smith
01-20-2005, 01:03 AM
Im assuming you've tried the 3d paint tool? It is technically functional just very slow...
awnold
01-20-2005, 01:12 AM
From my understanding you cant do what was posted here
http://www.cgtalk.com/showthread.php?t=14594
"The 3D Paint tool has several advantages over Deep Paint. It's included in Maya so it functions flawlessly within Maya and doesn't require you to switch back and forth between applications. You can paint on any attribute of your shader right within Maya at any point within the process of building or even animating a character. It respects UV boundaries."
-"You can paint on any attribute of your shader right within Maya at any point within the process of building or even animating a character"
This sounds great! is this possible?
Cameo
01-20-2005, 01:21 AM
Yea it's the 3d paint tool as MattB said. It supports PaintFX brushes as well. I've not delved into it too deeply but a friend of mine was interning at a studio and a guy there used it quite extensively, he said the results were amazing.
MattBirkett-Smith
01-20-2005, 01:22 AM
3d paint tool is found under rendering subset>texturing>3d paint (requires options box). Im not sure what level you're at so sorry if this is patronising but the 3dpaint tool doesnt circumvent the need for good UV mapping, this is universal unless you want to bodge it with 3d textures (not recommended!). You can use basic paint operations such as screen and multiply and work with opacity and work on any material channel. You can also use paint effects brushes as 2d brushes in 3dpaint, oh and by the way make sure screen projection paint mode is turned on under stroke, this will cause less texture distorting.
Although this may sound like a good tool im not a fan, all i use it for is blocking out where features should be before painting them properly in photoshop, i just find it too slow and clunky to work with.
awnold
01-20-2005, 01:59 AM
But can you
"You can paint on any attribute of your shader right within Maya at any point within the process of building or even animating a character"
This is what I am looking for, and if there was it would be a God send.
Thanks guys,
MattBirkett-Smith
01-20-2005, 02:05 AM
But can you
"You can paint on any attribute of your shader right within Maya at any point within the process of building or even animating a character"
This is what I am looking for, and if there was it would be a God send.
Thanks guys,
im pretty sure that it can do what you need yes.
awnold
01-20-2005, 02:11 AM
Im looking right at it, been reading the help files.
It does not seem made for painting your own shaders.
It seems made for painting colors or pre-made brushes.
Anyways, if someone can paint their own textures (shaders from hypershade) right on to the geometry in Maya I would be very glad to know how.
Thanks!
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