KenM
09-09-2002, 04:50 AM
Hi Folks,
I'm trying something that may or may not be new - creating saslite guides with Splinerater/CurvetoPolyChain, then applying MD settings. So far, I'm having trouble maintaining the structure of the guides - they tend to break apart into particles, and a 0% srtetch limit slows the calculations almost to a hanging state.
It's easier to do this with texture-mapped polygons (flat hair polys) possibly because there's a structure for MD to grab onto.
Any ideas, or someone hankerin' for a challenge?
I'm trying something that may or may not be new - creating saslite guides with Splinerater/CurvetoPolyChain, then applying MD settings. So far, I'm having trouble maintaining the structure of the guides - they tend to break apart into particles, and a 0% srtetch limit slows the calculations almost to a hanging state.
It's easier to do this with texture-mapped polygons (flat hair polys) possibly because there's a structure for MD to grab onto.
Any ideas, or someone hankerin' for a challenge?
