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View Full Version : Punker - Character For Game, Daniel Gheorghe (3D)


box3dg
01-19-2005, 05:39 PM
http://www.cgnetworks.com/gallerycrits/138039/138039_1106159973_medium.jpg (http://www.cgnetworks.com/gallerycrits/138039/138039_1106159973.jpg)

Title: Punker - Character For Game
Name: Daniel Gheorghe
Country: Romania
Software: Maya, Photoshop

Punker is a lowpoly character made for game.
The model are 3500 triangle.
For texture I used photo reference from www.3d.sk (http://www.3d.sk/)
Texture file is made in maya and photoshop.

For a good visualization download this executable file:
punker.rar (http://aspekt.etopia.ro/punker.rar)

Comments are most welcime. Thanks!

http://aspekt.etopia.ro/punker01.jpg
http://aspekt.etopia.ro/punker02.jpg
http://aspekt.etopia.ro/punker03.jpg

dihe
01-19-2005, 11:38 PM
good model, good texture, good work!

visionmaster2
01-19-2005, 11:41 PM
:thumbsup: very good job !

wire ?

:bounce:

nepaligurkha
01-20-2005, 12:21 AM
Great job,

Good texuring, but the ear looks like its like pasted on, on the first render.
There's something wrong with the ear, other then that great job :thumbsup:

Tabha

Mystikos
01-20-2005, 01:01 AM
I think there are some smoothing group errors on the ear

Tilstrom
01-20-2005, 04:27 AM
Fantastic texturing, great work. :)

AndrewHwang
01-20-2005, 04:34 AM
nice job but i would def change the pants, they just dont look right mirrored

azaghot
01-20-2005, 07:46 AM
the texture is great..looks like a max payne character,but mysticos is right about the ears

FluKe73
01-20-2005, 07:57 AM
To bad on the pants when the upper body textures is so great! Also in the front view there is no hips or butt at all. You can't tell the difference where the stoumach ends end legs/butt and so on starts. I looks like the pants is a part of his body. All this is when you the guy from the front.

All the other views looks great, especially the one you see from the side (the last one). His bodylanguage is really cool.

I agree on the ear, that was the first thing that showed up when watching it. It could be something wrong with the color as well, they almost look selfilluminated.

FluKe73
01-20-2005, 08:12 AM
The executable file was way cool, more people should post things like that so we can see their work in more detail. So the question is:

Is it hard to export the work to Anark? Do you need to have a license and so on to just show of your work.

box3dg
01-20-2005, 08:37 AM
http://aspekt.etopia.ro/punker07.jpg...wireframe...

box3dg
01-20-2005, 09:55 AM
...some posing...

http://aspekt.etopia.ro/punker10.jpghttp://aspekt.etopia.ro/punker05.jpg
http://aspekt.etopia.ro/punker09.jpg

box3dg
01-20-2005, 10:03 AM
...some movies...

Up01.avi (http://aspekt.etopia.ro/Up01.avi)

Up02.avi (http://aspekt.etopia.ro/Up02.avi)

animation is made using motion capture.

FluKe73
01-20-2005, 12:32 PM
Maybe a good thing... But did you use motioncapture? The movements was great! The only thing i can crit is his arms in the first one, they are a bit stiff.

Is this going to be released in a commercial game? Or is it to show of your skills?

LyrielAelorothi
01-21-2005, 12:21 PM
You have done an incredible job on this model. Your attention to detail has served you well in making an extremely lifelike figure, especially when you factor-in that he is low-poly.

box3dg
01-21-2005, 12:35 PM
Thanks to all for comments and appreciations.

Mystikos: I agree with Mystikos about the ear.
AndrewHwang: The UV's is superposed.
FluKe73: Anark accepts 3ds file. Yes, you'll need to have a license. The character, for now, is only to show my skills.

box3dg
02-08-2005, 03:00 PM
You can get this character from here:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/253474/Action/FullPreview

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