io,
01-19-2005, 03:28 PM
i just build a 3 rows arm skeleton, using maya6. i have an unwanted rotation when i rotate the shoulder, on Yaxis let's say, more than 90 degree. i have a blend of constrains for the biceps joint, for better deformation. so, as i said, if rotate the shoulder in front (Y) more than 90, the biceps join twist. (if i change the axis order, it's working until the arm goes in the default position). if someone can help me in any way, beers on me.
10x in advice,
dada
10x in advice,
dada
