arjan_meerten
01-19-2005, 11:44 AM
Hi, I have this problem with the motion blur in mental ray.
When I have an animated object that suddenly stops, the motionblur still stays on the object. You can recreate the problem if you make a cube and animate it a long distance in 3 frames and create an extra key at frame 10.
Set al the curves to linear. When you render the animation in batchrender you'll see that the motion blur doesnt stop after the cube is stopped. It only happens in the batch render because I think the motion data only get refreshed when a new batch render is started.
I have had this problem in every project I used mental ray and motion blur.
On this forum I read a solution was to tweak the curve so the curve isn't completly linear, but when I have something like a baked simultation or a motion capture animation it is too much work to tweak every curve.
Using the lm_2dmv shader to render the motion vectors has the same problem.
I don't understand I can't find more information about this, because it seems like a big problem for mental ray for maya users.
I hope maybe somebody has a workaround or a solution for this?
thanx
arjanM
When I have an animated object that suddenly stops, the motionblur still stays on the object. You can recreate the problem if you make a cube and animate it a long distance in 3 frames and create an extra key at frame 10.
Set al the curves to linear. When you render the animation in batchrender you'll see that the motion blur doesnt stop after the cube is stopped. It only happens in the batch render because I think the motion data only get refreshed when a new batch render is started.
I have had this problem in every project I used mental ray and motion blur.
On this forum I read a solution was to tweak the curve so the curve isn't completly linear, but when I have something like a baked simultation or a motion capture animation it is too much work to tweak every curve.
Using the lm_2dmv shader to render the motion vectors has the same problem.
I don't understand I can't find more information about this, because it seems like a big problem for mental ray for maya users.
I hope maybe somebody has a workaround or a solution for this?
thanx
arjanM
