TiKiMoN
09-09-2002, 01:54 AM
I have a problem with a model that I really am not motivated to rework. :p
Anyway, I am using Maya 4.0, and I have a polygonal model of a lightsaber hilt (I know, I know...) that I have used boolean operations on (difference) to create divits in the basic cylinder as impressions for the buttons to slide through. By doing that, I have ended up with some faces that are not planar. Below is an example:
http://www.vr.clemson.edu/~dstone/saberWIP/saberHiltTest4.jpg
As you can see, the plane that is circled actually bends on the diagonal, which makes the overall look of that section pretty mediocre. I tried selecting the entire hilt and using the Cleanup option, but it just split it up into planar faces within the original face, but kept the same bend. I really wanted a smooth look to the saber, and if I was not a perfectionist nor requred having closeups of the hilt during the animation, I would not bother correcting it. But, since the former would exist even without the latter, I really want to fix it.
So I was hoping some of you talented modelers might have some advice on how to fix this, or how to avoid it in future modeling, or both. :) Thanks for your time in reading this, and if you would like to see the original WIP thread, click below. Thanks again!
Lightsaber WIP thread (http://www.cgtalk.com/showthread.php?s=&threadid=20258)
Anyway, I am using Maya 4.0, and I have a polygonal model of a lightsaber hilt (I know, I know...) that I have used boolean operations on (difference) to create divits in the basic cylinder as impressions for the buttons to slide through. By doing that, I have ended up with some faces that are not planar. Below is an example:
http://www.vr.clemson.edu/~dstone/saberWIP/saberHiltTest4.jpg
As you can see, the plane that is circled actually bends on the diagonal, which makes the overall look of that section pretty mediocre. I tried selecting the entire hilt and using the Cleanup option, but it just split it up into planar faces within the original face, but kept the same bend. I really wanted a smooth look to the saber, and if I was not a perfectionist nor requred having closeups of the hilt during the animation, I would not bother correcting it. But, since the former would exist even without the latter, I really want to fix it.
So I was hoping some of you talented modelers might have some advice on how to fix this, or how to avoid it in future modeling, or both. :) Thanks for your time in reading this, and if you would like to see the original WIP thread, click below. Thanks again!
Lightsaber WIP thread (http://www.cgtalk.com/showthread.php?s=&threadid=20258)
