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jlinhart
01-18-2005, 09:40 PM
modo 102 is now available for download. Registered users can follow the "Go To Download Page" Link from their "MyAccount->Registered Products" page to download the update.

Jason
www.luxology.com

meloncully
01-18-2005, 09:59 PM
ahh, thank you much jason!


yay. finally now i can live at peace with my bridge tool

Beamtracer
01-18-2005, 10:35 PM
Fantastic news. Everyone will be delighted at this news.

MunCHeR
01-18-2005, 10:39 PM
WOW, many thanks guys :thumbsup:

MunCH

Aegis Prime
01-18-2005, 11:14 PM
Yahoo! I'm so happy I could just :bounce:

Funk Ride
01-18-2005, 11:17 PM
Any news on the SDK? I'm looking to purchase modo in the near future, but mostly to develop plugins and so on. So any news on that would be great.

Also, any chance of a demo version in the near future?


Cheers

Griffon
01-18-2005, 11:21 PM
No SDK with this release.

antnik
01-18-2005, 11:23 PM
GREAT NEWS ! ! ! ! :bounce:
I am going now to download it.
Keep on the good work Luxology, and give us soon the whole sollution. :)

Steve McRae
01-19-2005, 01:25 AM
very very cool - the snapping seems to really work nicely now

Insider
01-19-2005, 01:43 AM
Guys,

check out the bridge tool functionality, among other things.
I've been sitting just connecting polygons between two spheres making
very unique shapes.... so cool!

TanJooLee
01-19-2005, 01:49 AM
:applause:
woooo!!! downloading now...

MunCHeR
01-19-2005, 02:07 AM
guys, is there any way to make the viewport cameras act independantly, if I'm in mod_quad mode and I zoom in the perspective viewport or pan in the left viewport the other 3 open viewports move around like they arent independant camera views, is there a way to disable this??

Thanks

MunCH

Dion Burgoyne
01-19-2005, 02:11 AM
In the viewport properties turn on independent zoom, center, etc...

Griffon
01-19-2005, 02:11 AM
It's in the properties settings for the viewport. You can make them independant.

-Eric

MunCHeR
01-19-2005, 02:27 AM
Most appreciated guys, thanks :thumbsup:

MunCH

Dion Burgoyne
01-19-2005, 04:15 AM
It's in the properties settings for the viewport. You can make them independant.

-Eric

Owwwwwwwwwwwwwwwned

Steve McRae
01-19-2005, 04:20 AM
hope I don't come off sounding like tooo much of a fanboy but this program rocks!

transparent wireframe is awesome

leuey
01-19-2005, 07:14 AM
Yeah, but I want to map it to a key that brings up a minislider and I don't think it can do that yet.

-Greg


hope I don't come off sounding like tooo much of a fanboy but this program rocks!

transparent wireframe is awesome

VisualKing
01-19-2005, 08:01 AM
I am just trying to use it like the topology brush in Silo...but i dont seem to get any polygons out of using it? Am i totally wrong on the idea of this brush?? JUst want to know what is it used for and how u use it efficiently for character modeling. I already looked for it on the Luxology site to see if there is anything on it, but i haven't found anything..

If any of you ever tried this tool, please let me know how u used it and what it does..


thanks ahead..

mav3rick
01-19-2005, 11:39 AM
didn't check 102 update but i got q. any chance in future update modo support new lw 8.2 UV map options (subp uv)

prainbault
01-19-2005, 01:01 PM
Many thanks to Luxology!!!

Philippe
http://www.philipperaimbault.com/

kidcodea
01-19-2005, 01:40 PM
No SDK with this release.

hi! im sure if you reread your post you'll see you can be a bit more polite to potential customers. keep up the good work and try to be a bit more complete and less dry to requests people have. after all, thats what you are doing here, right?
just a small dry harsh reply that stood out while reading this thread. nothing personal.
keep it up.

MunCHeR
01-19-2005, 02:27 PM
any chance a linux port is in the pipes for a soonish release guys? Waiting with baited breath:D

MunCH

dotTom
01-19-2005, 06:53 PM
hi! im sure if you reread your post you'll see you can be a bit more polite to potential customers. keep up the good work and try to be a bit more complete and less dry to requests people have. after all, thats what you are doing here, right?
just a small dry harsh reply that stood out while reading this thread. nothing personal.
keep it up.

Eh? It was a clear reply to a simple question! I don't think it was short or dry. I'm just playing with the 102 release now and it's mucho good, thanks Lux!

bradpeebler
01-20-2005, 05:56 AM
Griffon is an engineer (and a crack Unreal assassin) so he's very busy. We encourage our engineers to get out on the forums and read what people are saying about modo so we can be directly in touch with the community. Sometimes short responses just mean really busy people. As you can see from my long post, Im quite lazy.

BP

MunCHeR
01-20-2005, 12:43 PM
I would say that a short concise response is hopefully how you luxology folk write you're code, short and to the point, much better than a grunting animal noise:D


Aaaaiiigghh

MunCH

TanJooLee
01-20-2005, 01:02 PM
As you can see from my long post, Im quite lazy.

LOL, I don't think so, I don't think so...:buttrock:
Thanks Lux for the great application!

Cheers.

dotTom
01-20-2005, 01:22 PM
Griffon is an engineer (and a crack Unreal assassin) so he's very busy. We encourage our engineers to get out on the forums and read what people are saying about modo so we can be directly in touch with the community. Sometimes short responses just mean really busy people. As you can see from my long post, Im quite lazy.

BP

I think it's way cool you guys hang out on CGTalk. Any chance of seeing some of your models Brad? Is there a link you can post? Do any other members of the Lux engineering team have meshes posted on the web?

Dion Burgoyne
01-20-2005, 06:28 PM
I think it's way cool you guys hang out on CGTalk. Any chance of seeing some of your models Brad? Is there a link you can post? Do any other members of the Lux engineering team have meshes posted on the web?

Eric and I both have example models posted on the WIP pages here...

onlooker
01-20-2005, 09:03 PM
hi! im sure if you reread your post you'll see you can be a bit more polite to potential customers. keep up the good work and try to be a bit more complete and less dry to requests people have. after all, thats what you are doing here, right?
just a small dry harsh reply that stood out while reading this thread. nothing personal.
keep it up.

Smug is the word that comes to mind, and I'm not referring to the crew at Lux. :shrug:

Downloading update now... Glad to get it. :thumbsup:

ambient-whisper
01-22-2005, 07:32 AM
kinda dissapointed in the new loop slice. :/ 1/2 the time it doesnt work correctly when i work with the tool from selected edges. works nice in poly mode, but in edge mode it breaks down big time. sometimes itll split many of the edges i selected but it wont make complete loops.. because it might not connect 2 or 3 of the edges together. hard to imagine this kind of problem made it out.

Dion Burgoyne
01-22-2005, 05:37 PM
I can't find any case that it doesn't work, as long as you selected all of the edges in the loop, in order. Edges work slightly differently than poly's in that way

Renderman_XSI
01-22-2005, 08:00 PM
kinda dissapointed in the new loop slice. :/ 1/2 the time it doesnt work correctly when i work with the tool from selected edges. works nice in poly mode, but in edge mode it breaks down big time. sometimes itll split many of the edges i selected but it wont make complete loops.. because it might not connect 2 or 3 of the edges together. hard to imagine this kind of problem made it out.

AW, maybe you need to join the beta testing team? ;)

It doesnt work in Symmetry mode also. Make a unit cube, set symmetry to X, select all edges and run the connect command(sliced selected). Virtual Mirror is looking mighty nice right about now.

Dion, check your email :) and i really suggest you try to get AW on Modo beta testing team, he has extensive experience in Mirai and Clay, that would really benefit Modo workflow in many ways. These are the "little" things that needs to be worked out.



BTW, is it me, or is it when you 2D/3D selection in shade and wireframe mode is reversed? you guys should standardized it for both views.

best regard,

tjnyc
01-22-2005, 08:48 PM
kinda dissapointed in the new loop slice. :/ 1/2 the time it doesnt work correctly when i work with the tool from selected edges. works nice in poly mode, but in edge mode it breaks down big time. sometimes itll split many of the edges i selected but it wont make complete loops.. because it might not connect 2 or 3 of the edges together. hard to imagine this kind of problem made it out.

Yeah, this is one I wasn't too thrilled with, because you have to select in ORDER for this option to work, but in poly mode that is not the case. It also doesn't play nice even with correct order selection while in symmetry mode. I reported this problem to Luxology but got a response back that it works fine and doesn't need to be fixed. However, Luxology should fix this to work properly regardless of order selection, much in the way it is for almost all other modelers that support a edge cut-type tool. This tool should work consistently in both edge and poly mode regardless of whether they are fundamentally different in Modo.


Cheers,

gruvsyco
01-22-2005, 09:06 PM
i really suggest you try to get AW on Modo beta testing team, he has extensive experience in Mirai and Clay, that would really benefit Modo workflow in many ways. These are the "little" things that needs to be worked out.

1. More than just Clay and Mirai, I think Martin uses/has used just about every app that at least has any credibility.

2. Brad left a message in Martin's guestbook, asking him to get in touch.

Renderman_XSI
01-22-2005, 10:00 PM
2. Brad left a message in Martin's guestbook, asking him to get in touch.

i hope he takes him up on the offer. AW can surely represent what Mirai user want and need in a good modeling app.

The thing with Modo for me is, it has too many options for tools(which i hate), IMO thats a double edge sword, it can hurts and helps the modeling procress. In Mirai tools are tailored to specific task, and if you need to "change"/use other tool property you can do that also,but this doesnt change the tailored tool. Im Modo you can only go so far with Macros to mimic those kinda tools(which is sad :( ). I prefer to have tailor tools(common ones that i use alot for modeling) and change the tool property when i need different option all thru a context menu(beside i dont want to remember many hot keys). Its those kinda tools in Mirai that allow me to model at the speed of thought, which is something Modo marketing claims(but doesnt come close IMO), in order to model at the speed of thought, modeling session have to be transparent enough, and Modo is not there yet IMO. :D You can not model in a single viewport effectively as you can in Mirai. In all honest, i focus more on the art in Mirai than in Modo for the reason mention on top. Dont take my opinion personally though, and i dont speak for all mirai users ;) Its these same reason that makes me more comfortable/confident in Mirai, as oppose to Modo.

ambient-whisper
01-22-2005, 10:56 PM
I can't find any case that it doesn't work, as long as you selected all of the edges in the loop, in order. Edges work slightly differently than poly's in that way

cool. wasnt aware that you needed to select in order. thanks for the heads up.:)

leuey
01-23-2005, 05:45 AM
It is reversed, but I happen to like it that way. It's consistant if you think about as right mouse selects all visible elements - middle to deal with obscured (either selecting in shaded or not selecting in wire)

Of course the easiest solution to make everybody happy is to make it user definable.

-Greg



BTW, is it me, or is it when you 2D/3D selection in shade and wireframe mode is reversed? you guys should standardized it for both views.

best regard,

anogarlr
01-24-2005, 06:39 AM
Indeed, it certainly doesn't work so hot if you don't select them in the right order.

Thanks for the Update, it's quite lovely.

Cheers.

-R

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