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AdamT
09-08-2002, 10:47 PM
Thought I'd post a couple of shots of the nearly-finished exterior before I add the last few details and build a scene to showcase it:

100% created in Cinema 7.3. I know some of the seams need to be tightened up, the headlights are in progress, and the side mirrors and other bits and pieces need to be added. Comments and suggestions are always invited!

http://members.directvinternet.com/amtberg/Mini_S10.jpg

http://members.directvinternet.com/amtberg/Mini_S10Rear.jpg

Grey
09-08-2002, 10:50 PM
:bounce: :applause: :thumbsup: :airguitar

Grey
09-08-2002, 10:53 PM
http://www.cgtalk.com/images/cgtalk/5stars.gif

Per-Anders
09-08-2002, 10:54 PM
nicely modeled AdamT! :thumbsup: keep up the good work :)

AdamT
09-08-2002, 11:03 PM
Thanks! And in case it wasn't obvious that I went completely berserk with this model (no polygon was spared!!):

http://members.directvinternet.com/amtberg/Mini_SDetail.jpg

arizon
09-09-2002, 01:05 AM
Looking good!! Thanks for sharing!:applause:

dmthurman
09-09-2002, 04:23 AM
impressive modeling.....:beer:

LucentDreams
09-09-2002, 06:54 AM
the model is mazing, was wondering how you were progrssing with this, looks great, but I think the car paint material still needs some tweaking.

neilyb
09-09-2002, 07:26 AM
Agree with Kai, body paint is a bit lack lustre and the alloys are a little un polished (maybe this is how they are?)

Otherwise nice model!!!!:beer:

Per-Anders
09-09-2002, 07:39 AM
let the poor guy finish the model before he tweaks the textures! lol... he's doing a good job. Actually i think the paintwork texture is probably not far off at least it doesn't worry me in the slightest, it's down to the scene lighting and setup. The other textures will need more tweaking (for instance the rubber of the tyres needs to be slightly less polished etc, but they need to stop being racing slicks first, which i'm sure is on Adams to do list as he's doing such a nice job here).

Keep going AdamT! Looking forward to seeing the finished article. :)

AdamT
09-09-2002, 12:44 PM
Ya, I haven't done any work on the tires at all. They're barely-modified tube primitives, so much to be done. Regarding the paint tex, I actually kind of like it. I'll have to see how it looks with a real environment around it though. I agree the mag material needs some tweaking. Overall about 97% of my time has been spent modeling and about 3% texturing. That ratio will change quite a bit before all's said and done.

AdamT
09-09-2002, 03:39 PM
Here are a couple of wireframes if anyone's interested:

http://members.directvinternet.com/amtberg/mini_front_wire.jpg

http://members.directvinternet.com/amtberg/mini_back_wire.jpg

kiwi
09-09-2002, 10:27 PM
Very very nice :thumbsup:



These is a really good in depth tute on making a detailed car on LWs site somewhere Adam,actually I might still have a link lurking on my HD somewhere. :) The thing I remember the most about it is that it had an excellent way of making very detailed headlights.



Stu.

ThirdEye
09-09-2002, 11:06 PM
I think that this is such a great work that Adam could write a tutorial for us :p

AdamT
09-09-2002, 11:27 PM
The thing I remember the most about it is that it had an excellent way of making very detailed headlights.
I'm not familiar with that one, but here's a pretty good one for Max (translatable to C4D):
http://www.3dcar.kg/tutorial/less02.htm

I'd like to do a tutorial on the the Mini, but I really don't know when I'll find the time. What I may do is put together a bunch of in-progress pics with not too much text, since it's mostly self-explanatory.

neilyb
09-10-2002, 07:18 AM
Did you use SuperNURBS? Very nice, clean mesh!

sebek27
11-05-2002, 01:52 PM
do you have any tutorials on your car? what reference did you use and what way did you model? box? splines? maybe show a basic start up tutorial on creating a car so I can do one too
thanx

noen
11-05-2002, 04:07 PM
there is an in depth tutorial on modeling a 55 chevy at

the seventh chamber (http://www.7thchamber.com/pages/chevtut.htm)

4 PDF's to download, an html version and working files - all done in C4D using knife cuts instead of building poly by poly


:)

Galo
11-05-2002, 04:37 PM
That's a great model, but the one thing that trigered my eye were youre tires, they are smooth....... please work on you tires and make some profile in it and sone text on the side :D then it's just perfect...

kiwi
11-05-2002, 10:14 PM
VERY VERY SEXY ...excellent work Adam :thumbsup:



Stu.

bry
11-06-2002, 01:45 PM
Congratulations, it's looking great.

I'm also modeling a car and I hope I'll have all the main panels complete nest week. I'll post a WIP then.


bry

AdamT
11-06-2002, 02:38 PM
Thanks guys! Since I posted those pics I've added side-view mirrors, a few bits of trim, and reworked the side panels so the reflection flows better.

Tires are next on my list, and then on to the interior!

Peoples
11-06-2002, 04:27 PM
Excellent work!!!

:bounce: :bounce: Me wanna learn too!!!

One of the best cars I've seen made with C4D. I wan't to learn this carstuff too - did you model it with box-modeling or how? I think youŽd make a LOT of people here happy with even a small tutorial on the basics (take a look at this thread - we need help!!)

http://www.cgtalk.com/showthread.php?s=&threadid=27317

Great work!

AdamT
11-06-2002, 06:35 PM
Thank you very much.

I basically used two modeling methods--edge extrusion for the body/rims and nurbs sweeps/lofts for the mouldings and fenders.

First I set up front, side and top elevations in the appropriate viewports. I also had a couple of brochures that I picked up from a dealership for additional reference.

I started with the hood (or bonnet in Mini-speak). I created an empty poly object and from top view laid down points along the edge closest to the windshield. I copied that row, moved the points towards the front, and bridged the points to form a row of polygons. Then, still in front view, I extruded the front edge (using Edge Extrude Pro) until I got to the end of the hood. Then I went to 4-view and pushed/pulled polygons (adding geometry as needed) until I was satisfied with the shape. I put a lot of time into getting this panel right, because I used all four edges as a guide in building the rest of the car.

I honestly don't have time to explain it all or do a tutorial right now, but in a few weeks I *will* have some time and I'll put something together. However ... in the future I wold model the exterior as one solid object, not including mouldings and such. That makes it much easier to maintain a continuous surface, which you really need to prevent the reflections from misaligning across panels. Once the shape is down you can split up the panels by adding edges along the seams and deleting faces.

Hopefully this will give you somewhat of a starting place. In the meantime, check out this tutorial by Andy Kay: http://www.andykay.org.uk/minitut/minitut.html

Andy works in trueSpace, but he's a helluva car modeler and alot of the tutorial translates. But, it's not near as easy to add random edges in C4D (since n-gons aren't allowed).

Peoples
11-07-2002, 09:20 AM
Hi!

I have to give the edge-extrude pro a try - hope you'll find the time somewhere in the future for some sort of tut to lighten up our road who walk in the forest of darkness...... :airguitar

mwa
11-07-2002, 11:29 AM
Just beutifull, great work!
--Magnus--

Peoples
11-08-2002, 12:05 PM
Dear Adam!

I'm having a bit difficulties with Edge Extrude Pro - how did you use it to make the cuts to the panels. You mentioned something about the spline extrusion...?
I'd love to hear some hints on that:hmm:

AdamT
11-08-2002, 12:18 PM
Didn't the plugin come with a .pdf manual?

Anyway, what you do is project a spline in the shape of the cutout onto the model (Structure-->Edit Spline-->Project). Make sure the spline is well subdivided before you do that. Then put the spline under the object in the hierarchy. When you open EE Pro, most of the options should be greyed out. Check the "Poly Mode" box in the plugin. Then enter face mode and select all of the faces that are inside the spline or that the spline passes through. Finally, click Extrude in EE Pro. That should create a hole in the shape of the spline. If it's too rough, undo and increase the "Step" number to 2 or 3. That should do it!

If the results still aren't good enough try adding some cuts with the knife tool around (outside of) the projected spline before you do the Extrude.

Peoples
11-08-2002, 02:41 PM
Thanks - I do have the manual but I just didn't realize that you actually used that "boolean fake" for the panel cuts..Stupid me...:blush: So when the cut is made with a spline did you then edge extrude the cuts edges to get some depth for the panel seam? Thx!

AdamT
11-08-2002, 03:17 PM
Depends on the cut. A lot of them have molding around them, so it wasn't necessary to round the opening. But with the hollow under the door handle, for example, I made the cut and then several edge extrusions. Then I bridged the polys to close the surface.

sebek27
11-08-2002, 10:38 PM
is this how you started to model the car? see img

AdamT
11-09-2002, 03:32 PM
No, it started like this:
http://members.directvinternet.com/amtberg/mini_start.jpg

sebek
11-11-2002, 12:54 AM
How do you get your images to line up so perfect? I took the audi TT blueprints from suurland.com and when I did the points for the hood in the top view, they did not line up to the side and front views! How do you do it so perfect??
thanx I hope you write a detailed step by step tutorial once you are finished, I would even pay you to get a very detailed tutorial on modeling a car the way you are doing it cause box modeling is not as good as yours.
thanx

AdamT
11-11-2002, 05:12 AM
To get the pics to line up I cropped the bitmpas to the limits of the car and resized them so the height of the top view was the same as the width of the side view, and so the front and back views had the same width as the width of the top view. Then it was a matter of loading them in the viewports and setting the appropriate dimensions, i.e., making the pics big enough but with the same ratio width:length as the bitmaps.

sebek27
11-11-2002, 01:56 PM
Adam,
when I setup the background images the way you have them, when for example i place a box and move it to the front in the top view, the box moves away from the front of the car in the side view. I tried making the picture show as left instead of right and the same thing happens! please help the dimensions of the images are all perfect.

JoelOtron
11-11-2002, 02:40 PM
Awesome Adam!

I just had to do a Mini Cooper for an illustration a few weeks back. Would have killed (or at least paid) to get my hands on your model. Wound up doing it in photoshop/illustrator in 2D.

AdamT
11-11-2002, 03:17 PM
Sebek,
Try mirroring the bitmap horizontally and then reload it in your viewport.

Joel,
Thanks! I'm probably going to sell it on TSquid if I ever get around to finishing it. There's a very good one already for sale there, but the guy's asking $250 and I think it's in LW format. I think mine's about as good and I'll probably ask around $150 (with interior and otherwise finished).

sebek27
11-11-2002, 03:41 PM
mirror the bitmap in Cinema? or photoshop? are your images setup on planes or directly in the viewports?
thanks for the info

AdamT
11-11-2002, 04:01 PM
I meant mirror in PS, not Cinema. Frankly, I don't know why it isn't working the way you have it set up, but mirroring could solve the problem. My images are loaded in the viewports.

dmthurman
11-11-2002, 04:40 PM
Great work. Amazing that you have done that in Cinema. That type of modeling is in someways much easier in Rhino, so Double my hat off to you on this...
David T.

P.S. I might still take you up on an STL. File translation, but I still have to pick a model. I also understand that V7 has STL export capabilities, but it's in the SDK....Sort of a no man's land for me though...:D...I first need to find someone that will print me out oh a 3 or 4 inch model of a dino head for Cheap....

sebek
11-12-2002, 03:37 AM
Adam I tried mirroring the image in PS and it still does the same thing, I have no Idea why it is doing this ;((

noen
11-14-2002, 05:52 PM
sebek

you might take a look at.......i believe it is on page 542 of the v7.3 manuel.......how C4D does UVW textures - mirror is a command in the object manager/textures menu

you will need to use the texture tool - with it, you can move, rotate and re-size your textures as you want

hope that helps you

noen :)

sebek27
11-21-2002, 01:57 PM
Adam or anyone here know how you got the blueprints to be white outline and black everywhere? aren't the original black line and white background?
thx

AdamT
11-21-2002, 02:29 PM
I just inverted the images in Photoshop.

sebek27
11-21-2002, 03:18 PM
thanx Adam... by the way you are in Miami?? I live in Connecticut and my best friend wants me to move there. She said it's great to live in Florida. I am a web/graphic designer, do you know if there is a lot of jobs for that in Miami or around there?
My friend wants us to move probably next spring, and we are really thinking about that. Isn't it very hot there though? humid..
but there is the beach :)

AdamT
11-21-2002, 09:08 PM
Originally posted by sebek27
thanx Adam... by the way you are in Miami?? I live in Connecticut and my best friend wants me to move there. She said it's great to live in Florida. I am a web/graphic designer, do you know if there is a lot of jobs for that in Miami or around there?
I do live in Miami--been here two years. I don't know what the web/graphic design market is like, but I'm likely to start finding out soon.

[/B]My friend wants us to move probably next spring, and we are really thinking about that. Isn't it very hot there though? humid..
but there is the beach :)[/B]
I suppose heat and humidity is relative. Coming from New Orleans, it's downright pleasant! Really I don't find the summers too bad. It rarely gets much above 90 and there's usually a breeze. Humidity is high but not oppressive. Right now the weather's fabulous--highs in the high 70s - low 80s and cooler in the evenings.

kiwi
11-21-2002, 10:02 PM
Adam to give your Mini the edge on T squid maybe make it red and put a union jack on the roof :thumbsup:



Stu.

AdamT
11-21-2002, 11:39 PM
Good thought. What I might do is offer a several choices of textures to go with it--union jack, checks, bonnet stripes, US flag, etc.

kiwi
11-22-2002, 08:08 AM
Ya thats a winner....maybe interior as well if its not to much hassle might be good too :thumbsup:



Stu.

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