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pushkaratre
01-18-2005, 03:56 AM
hi
i am a new bie in 3d but i know 3d max6 i have modelled aeroplane and i am stucked up with texturing part i know uv editor from maya and i tried to flatten the map in max which gave me the bits of my modell now how should i go further for for texturing. i will be glad if some body helps me in this part. I have even made groups of parts which shares comon uv's know how to go further for texturing?????
thanks
waiting for reply

urgrund
01-18-2005, 05:13 AM
try looking for a plugin called Texporter, that will let you export your unwrap job as a texture to paint over.

The Trappist Funk
01-18-2005, 03:30 PM
Yeah, Textporter is free and a good plug in.

I often just do a screen grab of my UVW unwrap window and paste it into Photoshop though, but then again I've been meaning to get Texporter for ages...

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