HAYK´AP
01-17-2005, 08:07 PM
Hi, I am trying to RIG a facial setup for a character susing clusters
I cant use bones anymore cause I already smooth skinned the character, and I lost the low poly version of the model.
My main problem is that if I create a sphere to use it as a Dummy to drive the animation of the clustes, and parent each cluster to a diferente sphere, when I move the sphere the cluster would move following its parent sphere too, but not the vertices associated with the cluster, these vertices would just move if I move just the cluster.
How can I solve this, so I can shape the face moving the spheres and not the clusters directly?
Is there any other better way to drive the clusters? lets say just lik a curve or something alike that I can reshape??
Hope that is clear..
Thank you !!!
I cant use bones anymore cause I already smooth skinned the character, and I lost the low poly version of the model.
My main problem is that if I create a sphere to use it as a Dummy to drive the animation of the clustes, and parent each cluster to a diferente sphere, when I move the sphere the cluster would move following its parent sphere too, but not the vertices associated with the cluster, these vertices would just move if I move just the cluster.
How can I solve this, so I can shape the face moving the spheres and not the clusters directly?
Is there any other better way to drive the clusters? lets say just lik a curve or something alike that I can reshape??
Hope that is clear..
Thank you !!!
