View Full Version : I need a tutorial on nurbs face modeling
01-17-2005, 12:11 PM
I wwas wondering if any one can help me how to model a nurbs head out of a sphere? I have heard about that u can creat a very perfect model with it.
please let me know. If any body get a reply wil be really great!
01-18-2005, 07:56 PM
Try THIS LINK (http://tutorialized.com/tutorials/3DS-MAX/Modeling/1)
Look into the modeling section and search.
01-19-2005, 11:28 AM
hi Kassar (http://www.cgtalk.com/member.php?u=115545) vbmenu_register("postmenu_1902587", true); thanks for your reply. Which is the site u suggest is really gr8. Infact I was looking one is for maya. There is a methode for modeling head in maya. That's possible with a nurbs sphere. if anyone can show me the methods.. is real;ly gr8..
why would you like to use nurbs vor a head..?
i think polys are much better...
01-20-2005, 01:36 PM
Try Jeremy's site,plenty of good infos of all kind.
01-26-2005, 03:04 AM
Now I'm no master myself, but I think there is no better way of making a model, other than the difference of techniques used to achieve the final product. Using NURBS is a good way to do organic model...... for me, but so is polys for him, and Sub-D's for her. I am doing my first tutorial of organic modeling with NURBS. The Gnomon Organic 1 DVD is a great start for me, within 2 hours, I was able to see how this process is done, and now I get it, for NURBS...... once I get comfortable with using NURBS, i'll move onto Polys.
01-26-2005, 05:19 AM
for nurbs patch tutorials try this one
I also do nurbs patch heads. I realize that they take a lot of time.
There are tons of ways and structures for nurbs heads but I think you could buy some
dvds from alias and gnomon. they cover nurbs patch heads.
I think I liked the alias dvd the best.
01-27-2005, 12:50 PM
I have also seen this technique which 3-d boy has said. It's not like a patch modeling. They keep adding isopams to the right direction and get the out put done. It's like take a sphere and rotate 90 degree. Then start shaping the mouth first then move to the nose if you need segments you can keep adding the isopms like anything. Only problem would be with the re aranging it. So least number of isopalms work well. Once you get the nose shape you move to eye. But I dont know how to do it properly. I have seen friend of mine working on this same methode. I also would like to know how?
01-28-2005, 01:49 AM
Just for kicks I'm now attempting modeling another head using polys. I find it easier to start out at first......just use the create poly shape tool, then start using the split tool to make your shape. It's really not much different than donig it with NURBS from what I can see....... it all seems to take just as long getting details to come out. I'm sure the differences will come later when it's time to texture, rig, and animate maybe???
01-28-2005, 12:51 PM
Thanks for the help from all of you guys! Hey sanuvm could you pleeeeeeese get me a tut which u mentioned? I think that's the one I was looking for!!
01-28-2006, 01:00 PM
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