TNTJack
09-08-2002, 04:02 PM
Hi there. I am new to these forums. I am a hobbyst that does some 3D stuff every now and then, and every often I bother forumers with some WIPs and questions. Here are my problems:
I am modelling my desktop micro HiFi system (is not very original, but good for just practicing). This is what I got so far. I am quite happy with the speakers. The hard stuff is the set itself. I am having problems in carving some holes that surround some buttons. I don´t want to use booleans ´cause they turn the mesh into a mess. I have already use it for the small knobs holes, and I will have to repair it.
Am I supossed to build some polygons on every place that needs a hole, and then extrude-outline-move them?. I did that for the three groups of 4 buttons.
Is it easier to use the "Shape Merge" compound object, or will this destroy the cleaningness of the mesh as boolean does?
This is the 1st picture (Pictures rendered with Brazil Public Test Version)
http://picserver.student.utwente.nl/getpicture.php?id=14178
for the 2nd picture, I added slight raytrace (Max´s) reflection to the main body. It reflects the enviroment map, but I cannot get it blurred enough (played with some settings). That sharpnes makes the mesh look somehow corrupt:
http://picserver.student.utwente.nl/getpicture.php?id=14180
Any tips on the above mentioned and on getting a better non-polished metal look will be greately appreciated.
I almost forgot! What is the best way to put the "titles" on the buttons and on the main body? is it wise to make flat boxes, texture them with the text and an opacity map, make them not to cast shadows and place them very close to the surface of the body?. I tried this, and seems to work fine on the Max´s scanline, but in Brazil I get fuzzy textures.
These are many questions!. I am not expecting a full answer, just some tips on any subject that you want to.
I am modelling my desktop micro HiFi system (is not very original, but good for just practicing). This is what I got so far. I am quite happy with the speakers. The hard stuff is the set itself. I am having problems in carving some holes that surround some buttons. I don´t want to use booleans ´cause they turn the mesh into a mess. I have already use it for the small knobs holes, and I will have to repair it.
Am I supossed to build some polygons on every place that needs a hole, and then extrude-outline-move them?. I did that for the three groups of 4 buttons.
Is it easier to use the "Shape Merge" compound object, or will this destroy the cleaningness of the mesh as boolean does?
This is the 1st picture (Pictures rendered with Brazil Public Test Version)
http://picserver.student.utwente.nl/getpicture.php?id=14178
for the 2nd picture, I added slight raytrace (Max´s) reflection to the main body. It reflects the enviroment map, but I cannot get it blurred enough (played with some settings). That sharpnes makes the mesh look somehow corrupt:
http://picserver.student.utwente.nl/getpicture.php?id=14180
Any tips on the above mentioned and on getting a better non-polished metal look will be greately appreciated.
I almost forgot! What is the best way to put the "titles" on the buttons and on the main body? is it wise to make flat boxes, texture them with the text and an opacity map, make them not to cast shadows and place them very close to the surface of the body?. I tried this, and seems to work fine on the Max´s scanline, but in Brazil I get fuzzy textures.
These are many questions!. I am not expecting a full answer, just some tips on any subject that you want to.
