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Dialector
01-16-2005, 09:52 PM
I was on my 10th hour working on a model that day.......I remember my hand slipping and pressing several keys at once. :scream: Immediately, all my camera views (I had 4 panes, top, persp, front, side) went blank, and still had the correct camera names in the window. I checked the camera's translates and they were in the 100s of thousands. I tried to correct the numbers but they would not take. I was able to correctly restore the views of the persp, front, and side camera with using view / pervious view in the pane menus. This did not work on the top camera. I saved the file with the messed up top camera, as I had work to save and thought I would be restoring the top camera in no time. Now if the file loads with the top camera as one of the saved views it gives an error that the top camera cannot be found, then subsitutes another camera (front). When the top camera is chosen for any pane, that pane shows up blank except for one light that is visible, even the grid does not show, and it incorrectly gives the xyz orientation symbol that matches the front camera. Weird, I think the file must be corrupt somehow (or some setting is WAY off) as the top camera is fine in all my other files and in new files I create. Adjusting the clipping plane makes no difference. I am a relative newbie to Maya, so Im thinking there may be some easy answer to this other than outright file corruption. I have already worked around this by exporting the geometry to a new file and setting up my images planes again. The top camera is fine in the new file.

a.) I would love to know what the heck I could have pressed to do that!
b.) any ideas on a solution short of exporting to a new file and setting up again.
c.) when you hit 9 1/2 hours in your work day....its time to take a break!

O'Connor
01-16-2005, 10:47 PM
Hi there,

I too am somewhat new to Maya. I was recently working on a project and my cameras had messed up on me somehow. I asked my teacher (I am a student currently learning Maya) and he couldn't figure it out. I tried importing my model into a new scene and all the cameras seemed to work fine. However when I changed to a new view the old messed up camera setup returned. My head prof came by and he figured out that I had a loads of extra camera nodes in my Hypergraph. By deleting all those extra nodes ( I had no idea how they had appeared) we finally got the cameras back to their proper settings. I'm not sure if you are having the same problem but check the Hypergraph and you may see a problem there.

Good luck!

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01-20-2006, 10:00 AM
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