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nurv
09-08-2002, 02:43 PM
This board has been great, you all are extreamly helpful, but let me see if any of you know this. I figured to create a photon would be a lens flare, but that cant be rotated and the streaks are always constant in one spot. Any of you know a good way to create a photon torpedo? (trek style)

stevedeer
09-08-2002, 03:58 PM
couldn't you just use an omni light with 'visible light' set to 'visible'?

steve

Per-Anders
09-08-2002, 04:01 PM
An easier way would be to use a visible light tube, or parralel spotlight (pointing backwards and bring up the brightness to a couple of hundered percent), or another (which would render even faster) would be to make a polygon shape like the torpedo, and then apply a luminescent texture with glow on it.

nurv
09-08-2002, 04:26 PM
Originally posted by stevedeer
couldn't you just use an omni light with 'visible light' set to 'visible'?

steve

Steve, you could but you wont be able to see its movement when its rotated. It would be a still light moving around. So the effect of the streaks moving about and rotating woudnt work with jsut an omni light.

say-g
09-09-2002, 03:02 AM
nurv maybe find a pic of one... i know what u mean but some of the others might not be trekkies... anyway let me try an explain... A photon tordedo is like a sprite from a game, ie sunglare etc. but it is totally dynamic and the spikes coming off it are always moving aorund and flowing... maybe you could use caustics ?

Per-Anders
09-09-2002, 03:18 AM
if you really have the render time use an omni light with Volumetric light turned on, bring it up pretty bright, and then make a material with some SLA 2d noise in the alpha, make it animate pretty fast.

Use the high and low clip to control the texture (play around to find one that works for you) and put that texture on the light, give the light a sharper falloff (you can do this interactively).

Add another light with just a normal visible light at axactly the same point and group the two lights for animation.

Try that to render.

Now there was another type of photon torpedo as i recall that used basically a visible (not volumetric) light inside of a sphere which had (the sphere) again transparency mapped onto it using a noise channel animating, the sphere had some form of fresnel mixed in with this, was luminescent green, blue or red and had glow turned on, no colour channel or specular.

And then there was a mix of the aboce which had both.

They were if i remember correctly done in lightwave for most the films and TNG. So you may have better luck with these questions asking on the newtek board (the stuff they say will transport well into c4d with a little thought), and looking up stuff on the web to do with this.

darf
09-10-2002, 01:55 PM
http://www.bhodinut.com/forum/viewtopic.php?t=580

This includes a movie and a file already completed. I used time for the lens flare streak rotation, but anything including sound could be.

darf - bhodiNUT

Grey
09-10-2002, 02:47 PM
it's interesting this should be the first practical aplication of BT I've seen, Darf. The thing we worked on in Chat over the weekend was fixing textures on a Star Trek model :D

Synchronisity :airguitar

darf
09-10-2002, 03:01 PM
Originally posted by Grey
it's interesting this should be the first practical aplication of BT I've seen, Darf. The thing we worked on in Chat over the weekend was fixing textures on a Star Trek model :D
Synchronisity :airguitar

You don't think sound ( graphic equalizer example ) is practical?

WOW, that was the number one thing I needed when I started on my demo reel.


darf - bhodiNUT

Grey
09-10-2002, 04:22 PM
Darf, of course it is... But there are a lot of us who have no clue how to work with sound... :(

nurv
09-10-2002, 04:28 PM
ok you guys own. Thanks for the help, that example was perfect and all the other advice given was great. Thanks again guys.

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