PDA

View Full Version : topology; bronze shader


ajuskenas
01-16-2005, 04:26 PM
Hello everyone,
ive been trying to create a nice bronze shader for a statue im working on but i cant figure out how to achieve this kind of worn effect which sorta depends on topology of the object. just to give u more understanding of what im talking about:
http://www.buddhistart.com.au/exhibition/77.%20Bronze%20armlet,%20Shiva.jpeg

see the darker areas? well this is what i want to achieve - its like the areas which are higher topologywise are brighter and the lower areas are darker which gives the object a worn look. just a few more examples:

http://www.cjbalm.com/auto-aero/images/luftwaffe-pilot-bronze-bust.jpg http://www.ancient-art.com/images/gb247.jpg

ive seen it done in zbrush and it looked awesome ( http://206.145.80.239/zbc/showthread.php?t=21692&page=1&pp=15 ) but i cant figure out how to do that in max. ive came up with a pretty nice procedural shader so far and the only thing i couldnt create is the topology based worn look thing.

does anyone have any ideas? :) Thanks in advance!

oh and btw, im using VRAY.

azazel
01-16-2005, 04:43 PM
you could use baked ambient occlusion as a base for the texture... it should darken the crevices and all the small details.

ajuskenas
01-16-2005, 04:47 PM
you could use baked ambient occlusion as a base for the texture... it should darken the crevices and all the small details.

Hey azazel;
how do i bake it? like seriously, ive never done that before :shrug:. could u please give me a short step by step explanation if u have the time please?

azazel
01-16-2005, 05:06 PM
not sure how to do it in max and vray, havent used it in a long while...

ajuskenas
01-16-2005, 05:22 PM
ah well thanks anyway - at least i know what to look for :bounce:

does anyone else have any ideas?

CGTalk Moderation
01-20-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.