ajuskenas
01-16-2005, 04:26 PM
Hello everyone,
ive been trying to create a nice bronze shader for a statue im working on but i cant figure out how to achieve this kind of worn effect which sorta depends on topology of the object. just to give u more understanding of what im talking about:
http://www.buddhistart.com.au/exhibition/77.%20Bronze%20armlet,%20Shiva.jpeg
see the darker areas? well this is what i want to achieve - its like the areas which are higher topologywise are brighter and the lower areas are darker which gives the object a worn look. just a few more examples:
http://www.cjbalm.com/auto-aero/images/luftwaffe-pilot-bronze-bust.jpg http://www.ancient-art.com/images/gb247.jpg
ive seen it done in zbrush and it looked awesome ( http://206.145.80.239/zbc/showthread.php?t=21692&page=1&pp=15 ) but i cant figure out how to do that in max. ive came up with a pretty nice procedural shader so far and the only thing i couldnt create is the topology based worn look thing.
does anyone have any ideas? :) Thanks in advance!
oh and btw, im using VRAY.
ive been trying to create a nice bronze shader for a statue im working on but i cant figure out how to achieve this kind of worn effect which sorta depends on topology of the object. just to give u more understanding of what im talking about:
http://www.buddhistart.com.au/exhibition/77.%20Bronze%20armlet,%20Shiva.jpeg
see the darker areas? well this is what i want to achieve - its like the areas which are higher topologywise are brighter and the lower areas are darker which gives the object a worn look. just a few more examples:
http://www.cjbalm.com/auto-aero/images/luftwaffe-pilot-bronze-bust.jpg http://www.ancient-art.com/images/gb247.jpg
ive seen it done in zbrush and it looked awesome ( http://206.145.80.239/zbc/showthread.php?t=21692&page=1&pp=15 ) but i cant figure out how to do that in max. ive came up with a pretty nice procedural shader so far and the only thing i couldnt create is the topology based worn look thing.
does anyone have any ideas? :) Thanks in advance!
oh and btw, im using VRAY.
