PDA

View Full Version : Boning a robot model, deforming probs


rzeznik83
01-16-2005, 01:01 AM
Hi there, i'm making a robot model in maya, and whenever i use the smooth bind tool to attach him to his skeleton it distorts all the polygon primitives he's made up of, is there a way i can bind him to the skeleton but set it so the polygons use them simply as an axes of rotation and don't distort?

It's quite possible i'm approaching this from completely the wrong angle and the answer is dead simple, apologies if that's the case!

Nightkrawler xo
01-16-2005, 01:14 PM
Hello, If you go over to high end 3d there is a tutorial about modelling a star wars walker and they show you how to rig a robot. I think you have to parent the bones to the geometry.

rzeznik83
01-18-2005, 04:10 AM
Thankyou that was an absolute lifesaver!

Nightkrawler xo
01-18-2005, 07:37 AM
No problem.

CGTalk Moderation
01-20-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.