View Full Version : Character: Girl
01-15-2005, 02:43 PM
this is a new character I have completed and I'd like to show it to know your comments.
She is a normal,classical girl :) She is 2720 poly and she has the face modelled for animations(eyes, eyelids,mouth..).
I have planned also a jacket for her but I didn't textured it yet.
C&C are welcome,thanks!
01-15-2005, 03:25 PM
Those pics dont do it justice, its hard to see its geometry very well, tried a light tracer render? could help with looking at it, or just throw an omnilight in there somewhere.
at first look the geometry seems nice [the wireframe pic shows this] i will look deeper later.
01-15-2005, 06:33 PM
I think the proportions are mostly all right, but daaayyyuuuummm, baby got back!
01-15-2005, 07:12 PM
Her lower legs are far too thin, there's no definition for her calf muscles. Also, I agree about her butt being too large! :eek:
01-16-2005, 01:20 PM
Thanks for all the comments.
I have changed a little bit the model: butt(I know it was big, but I saw real person reference to build it :)) , and face proportions.
I think she look better this way.
ghl: I'm posting a render with a basic three-point lighting.
Blacklight: I didn't define to much the calf because she is wearing jeans so usually you can't see the leg very defined.
Any suggestion to improve the lighting will be really appreciated.
01-16-2005, 01:49 PM
that lighting looks much much much much better! :thumbsup:
01-20-2006, 11:00 AM
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