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Eretick
01-14-2005, 03:21 PM
Hi all!

I am making a plugin for Maya6.0!(I use API)
I want to convert maya paint effects hair to curves (render it by prman)
My non-expert opinion that all data about hairs shape stored in node pfxHair in attribute renderHair (I mean real pfx hair not nurbs curves that we can see in viewport)
but I dont know form of data in this attribute and how to read it.

May by somebody can help me!

mojoman
01-27-2005, 03:44 AM
"There are a couple of ways. First.. pfx to poly works with hair, and one can optionally save the color info per vertex. The output is triangular prism tubes. You can control the number of triangles with the subsegments on the hairsystem(and of course the hairsPerClump).

Another output method is the command pfxStrokes. Check out the doc on this. It outputs the current state of all hairs(including vertex colors) to a simple ascii file. "

From:
http://www.highend3d.com/boards/showflat.php?Cat=1,2&Board=MayaPaintFX&Number=178341&page=1&view=collapsed&sb=5&o=0&fpart (http://www.highend3d.com/boards/showflat.php?Cat=1,2&Board=MayaPaintFX&Number=178341&page=1&view=collapsed&sb=5&o=0&fpart)=
Maybe this will help....straight from Duncan Brimsmead---This guys is great a genious that speaks to the public!!

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