PDA

View Full Version : Freelance Maya animator wanted


bfs
01-13-2005, 09:06 PM
BlackFoot Studios, LLC is a startup studio providing high quality and affordable outsourced art assets for the video game and military simulation industries.

We are currently starting our search for a Maya animator to process and clean up raw mo-cap data as well as some previously hand animated assets. All work must be completed in Maya 6 and Motion Builder for final use in the Unreal Tournament 2004 engine. The exact task list and budget are being finalized, but here is a brief description:

- Tweak Mocap data in Motion Builder/Maya
- Animate character weapons in Maya/Motion Builder
- Export, import then test content in projects current build on Unreal Engine

This project is projected to require 3-4 months of work. All work shall be done remotely.

Email your digital portfolio along with work experience and salary requirements for consideration.

www.blackfootstudio.com (http://www.blackfootstudio.com)
contact@blackfootstudio.com

CGTalk Moderation
01-20-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.