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zeedy
01-13-2005, 04:55 PM
Hi,

i'm doing an animation of a boat with wind in the sails. i used a tesselated nurbs surface and constrained the verts to the yard-arms etc.
everythings fine apart from one small point. the portions of the cloth surface nearest the yard-arm appear to be inflexible (its like the faces are constrained not just the outermost verts). i.e. theres a part of the surface that remains unmoved while the rest of it all moves nicely. i've tweaked it loads but it just won't move.
all i want is a nice billowing sail effect..its almost there but this is driving me nuts. someone please take pity on me and give me a hand.

cheers.

Largo39
01-13-2005, 06:19 PM
u used a subdivided nurbs? um, why? just use a plane with a meshsmooth added to it after the anim (helps your render times becuase you don't need AS many subdivisions). of course, u will have to make the material 2 sided but... i would do that first to see if you get the same problem. otherwise... u might increase the subdivisions so that the affected face is smaller and less notcible. but im gonna need some pics of the face (and preferably your settings to try and recreate it)

there are other cloth hints i have.. but id rather not repeat myself. isntead ill just point you to my "reactor hints" thread which has stuff like that.

http://www.cgtalk.com/showthread.php?t=194937&highlight=reactor+hints (http://www.cgtalk.com/showthread.php?t=194937&highlight=reactor+hints)

zeedy
01-13-2005, 11:32 PM
many thanks for your reply.

not sure why i used the nurbs surface...seemed like a good idea at the time and it almost works.
i'll give your suggestions a shot and let you know how it turns out.

thanks again.

zeedy
01-20-2005, 01:44 PM
Hi,
i did what you suggested and it did work out better. i also discovered the gravity was way high so that probably was affecting it too.

i have another problem now to do with the rigging. i want to put a wooden block-and-tackle in the rigging which will move as the ropes move in the wind but cant quite figure out how to do it. i'm sure its quite simple...i must be stupid today. the ropes are moving fine but how do i make the wooden block inherit the motion of the ropes?

i'm a bit of a reactor n00b so any help would be appreciated,

cheers.

Largo39
01-20-2005, 03:09 PM
hmm, i think thats getting a bit more complicated heh. what you might try to do is increase the friction ebtween the rope and block. ive found that reactor doens't like friction as well, i had a spinning plate with blocks on it and it was hard to get them to move (the plate had to end up moving VERY slowly and it still took a few frames before they would react to it). hmm, there may be some constraint or controller which would bind a vertex of the rope to a vertex of the block so it would move, not entirely sure how to do that (would have to experiment)

zeedy
01-20-2005, 03:35 PM
thanks again for replying,

ok so i made the block and made it an rb. i've attached a vertex in the rope to the rb and it seems to behave ok except the block dangles from the rope as if attached by an invisible thread instead of staying attached to the rope. i tried making the block unyielding but obviously it loses the effect. how about some sort of constraint on the block to maintain its orientation and attachment? i dunno, i'm guessing here.

more experimentation is needed.

cheers.

Largo39
01-20-2005, 04:50 PM
what? im not sure what you mean. the block is attached to the rope, so if the rope moves the block will have to follow (think of a pendulum on a string). now, if you don't want the block to move don't give it any mass and it shouldn't move around. so im not sure what the difference is between what you have now and what you want....

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