View Full Version : poly modeling tire tread
mrben 09-07-2002, 12:32 PM i'm pretty new to modelling in maya, does anyone have a good method for building tire tread in maya polygons .. similar to the MAX path deform method ?
cheers
ben
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Lacrimas
09-09-2002, 05:41 AM
Check out deform->create nonlinear->bend
(think this is what you're looking for)
mrben
09-09-2002, 05:44 AM
thanks .. i'm going to have a go with using NURBS and displacement mapping .. apparantly it's much more reliable and quicker to render than in MAX .. so i'll give that a shot
ta
ben
Aken009
09-09-2002, 07:43 AM
it works...I did a tire for a friend not too long ago...and I used the bend deformer...
goodtimes
-peace-
aken009
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