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View Full Version : Can I cheat with Blend shapes?


acc9340
01-12-2005, 11:45 PM
Hello all:

I am working on blendshapes for a surface that is made of a few NURBs patches, I created a latice deformers to drive the surface deformations. The latices are the blendshape targets in other words. Here's the issue:

I have to create two different blendshapes (A & B) for the lattice (let's call it C). I made A, no problem. I next needed to make B, but B is very similar to A. So I want to plug a into B as a blendshape, get its topology then kill the connection while retaining the deformation. Is this possible? Or am I just barking up the wrong tree?

Obvioously I should have made them simultaneously and then continued tweaking just B. after i was satisfied with A. I just want to know now after the fact, can I salvage my mess?

AC

seven6ty
01-13-2005, 01:18 AM
Can't you just duplicate it?

I haven't made blends out of lattices, but with polys that works. Just duplicate it and do further tweaks on that and bingo bango bongo.

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