acc9340
01-12-2005, 11:45 PM
Hello all:
I am working on blendshapes for a surface that is made of a few NURBs patches, I created a latice deformers to drive the surface deformations. The latices are the blendshape targets in other words. Here's the issue:
I have to create two different blendshapes (A & B) for the lattice (let's call it C). I made A, no problem. I next needed to make B, but B is very similar to A. So I want to plug a into B as a blendshape, get its topology then kill the connection while retaining the deformation. Is this possible? Or am I just barking up the wrong tree?
Obvioously I should have made them simultaneously and then continued tweaking just B. after i was satisfied with A. I just want to know now after the fact, can I salvage my mess?
AC
I am working on blendshapes for a surface that is made of a few NURBs patches, I created a latice deformers to drive the surface deformations. The latices are the blendshape targets in other words. Here's the issue:
I have to create two different blendshapes (A & B) for the lattice (let's call it C). I made A, no problem. I next needed to make B, but B is very similar to A. So I want to plug a into B as a blendshape, get its topology then kill the connection while retaining the deformation. Is this possible? Or am I just barking up the wrong tree?
Obvioously I should have made them simultaneously and then continued tweaking just B. after i was satisfied with A. I just want to know now after the fact, can I salvage my mess?
AC
