stzaske
09-07-2002, 11:30 AM
A while back I attempted to build a basketball model. Seemed simple enough, and I really wanted the experiment to be a lesson in decals and texturing. Instead I got stuck trying to model the damn thing, and gave up.
So my question to all of you is...how do you build a basketball model?
My problem is with the dimples of a basketball. You may not be familar with a basketball, so here is a close up of my basketball reference ball:
www.zaske.com/files/3d/basketball/Bballphoto.jpg
notice that the dimples (similar to a golfball) are all the same size, and cover the entire ball (besides the seams). whenever I tried to use a bump map, displacement map...or 3D texture, it was always obvious that my dimples would grow smaller at the spheres north and south poles.
It looked completely unrealistic and fake.
If you are interested in checking out a few of my test renders you can see them here. Be warned...its not pretty. Just a few tests of each of my different 3D texture options:
As I'm getting some free time, I'd love to give this modeling experiment another shot.
My test renders:
www.zaske.com/files/3d/basketball/1st.jpg
www.zaske.com/files/3d/basketball/2nd.jpg
www.zaske.com/files/3d/basketball/3rd.jpg
www.zaske.com/files/3d/basketball/4th.jpg
www.zaske.com/files/3d/basketball/5th-planarprojection.jpg
www.zaske.com/files/3d/basketball/6th-spherical.jpg
www.zaske.com/files/3d/basketball/7thball.jpg
www.zaske.com/files/3d/basketball/8thcube.jpg
www.zaske.com/files/3d/basketball/9thtriplanar.jpg
www.zaske.com/files/3d/basketball/10thconcentric.jpg
Thanks,
-=STZ=-
zaske.com
ps. I actually saw a website for a company that built a "Ball" plugin for Maya, and they had a beautiful render of a 3D basketball, exactly like I was trying to build. Unfortunately I cannot find the link again, and obviously they wouldn't be too forthcoming on how they pulled off this trick (since they were trying to sell the secret as a plugin).
So my question to all of you is...how do you build a basketball model?
My problem is with the dimples of a basketball. You may not be familar with a basketball, so here is a close up of my basketball reference ball:
www.zaske.com/files/3d/basketball/Bballphoto.jpg
notice that the dimples (similar to a golfball) are all the same size, and cover the entire ball (besides the seams). whenever I tried to use a bump map, displacement map...or 3D texture, it was always obvious that my dimples would grow smaller at the spheres north and south poles.
It looked completely unrealistic and fake.
If you are interested in checking out a few of my test renders you can see them here. Be warned...its not pretty. Just a few tests of each of my different 3D texture options:
As I'm getting some free time, I'd love to give this modeling experiment another shot.
My test renders:
www.zaske.com/files/3d/basketball/1st.jpg
www.zaske.com/files/3d/basketball/2nd.jpg
www.zaske.com/files/3d/basketball/3rd.jpg
www.zaske.com/files/3d/basketball/4th.jpg
www.zaske.com/files/3d/basketball/5th-planarprojection.jpg
www.zaske.com/files/3d/basketball/6th-spherical.jpg
www.zaske.com/files/3d/basketball/7thball.jpg
www.zaske.com/files/3d/basketball/8thcube.jpg
www.zaske.com/files/3d/basketball/9thtriplanar.jpg
www.zaske.com/files/3d/basketball/10thconcentric.jpg
Thanks,
-=STZ=-
zaske.com
ps. I actually saw a website for a company that built a "Ball" plugin for Maya, and they had a beautiful render of a 3D basketball, exactly like I was trying to build. Unfortunately I cannot find the link again, and obviously they wouldn't be too forthcoming on how they pulled off this trick (since they were trying to sell the secret as a plugin).
