wuensch
01-11-2005, 07:40 AM
I am a bit confused as i havestudies the Pyrocluster manual downloadable from maxon and it says something about Volumetracer like this:
"You may have more than 1 Volume Tracer----"
"Each--controls the rendering---that are encompassed by the object to which it is assigned--"
Until now i thought only the first Volumetracer found attached to a scene Object is used.
How is this supposed to be set up?
The german manual has a totally different text here (btw, the detailed description of the Volumetracer Attributes is missing in the english manual),
I would like to see an example how a 2-Volumetracer setup has to be constructeed--
from the text it seems that VT can be assigned to not only a scene -object--
But to what (certainly not Nulls, i tried that).
Do you use 2 scene Objects then and make the PC-Particles children of the scene?
Or am I totally misunderstanding this?
It would be really cool to be able to use different VTs inb a scene, since this would make it possible to use low-quality -fast render settings for not so prominent backgraound effects and hi-quality settings for details in front.
Olli
"You may have more than 1 Volume Tracer----"
"Each--controls the rendering---that are encompassed by the object to which it is assigned--"
Until now i thought only the first Volumetracer found attached to a scene Object is used.
How is this supposed to be set up?
The german manual has a totally different text here (btw, the detailed description of the Volumetracer Attributes is missing in the english manual),
I would like to see an example how a 2-Volumetracer setup has to be constructeed--
from the text it seems that VT can be assigned to not only a scene -object--
But to what (certainly not Nulls, i tried that).
Do you use 2 scene Objects then and make the PC-Particles children of the scene?
Or am I totally misunderstanding this?
It would be really cool to be able to use different VTs inb a scene, since this would make it possible to use low-quality -fast render settings for not so prominent backgraound effects and hi-quality settings for details in front.
Olli
