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G0st
01-10-2005, 11:39 PM
Hey guys first time posting in Mayas area, but im desperate. i know maya can render to textures (Maya 6.0) and i havent played with it at all yet, but i need to know something. I need to make a texture for a Nissan 350-z, and its hard as hell to mimik reflections (this is for a game mind you) and photoskins are nasty. I was curious is there a way to render a simple blin or phong material to texture with lighting so it the curves are highlighted and so forth, making my life easier?

please help =)

G0st

stallion151
01-11-2005, 01:15 AM
it would look very weird with the highlight stationary even if the light is moving.
the blinn and phong shader are seperate to the diffuse, they are material properties and change with varying light and angle.

you can bake light though, but it will only affect the color channel with varying brightness and color variance.

in the hypershade>edit> render to texture (maya software) and bake group lighting.
but it won't do what your after.

Cameo
01-11-2005, 01:24 AM
Ive not done it since my course but I think it was select your object, then shift select the shader assigned and go to edit>convert to file texture [this is in the hypershade window] and you'll need to check 'bake shading group lighting' or something. But if the camera or your object is moving then it will look odd. Baking only really works when the object and its lighting dont change.

G0st
01-11-2005, 01:25 AM
thanks for your replies guys, i managed to suprise myself with something

I took a HDRI render of side front and top, exported them into Adobe and created a texture map of it, works quite well. If youd like to see it just ask =)

G0st

annaleah
01-11-2005, 02:23 AM
thanks for your replies guys, i managed to suprise myself with something

I took a HDRI render of side front and top, exported them into Adobe and created a texture map of it, works quite well. If youd like to see it just ask =)

G0stasking:D........

G0st
01-11-2005, 02:40 AM
Here you go. Mind you its not completed but the effect is alot nicer then being hand paineted

:D




http://www.frag-ops.com/g0st/hdri.jpg
G0st

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