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abarman
01-08-2005, 03:46 AM
a small stupid question! when u make a ik spline in MAYA, and make cluster of vertices, how do u connect the cluster handle with the main rig, so that it moves with it? i was trying to parent it under different nodes, or with connection editor, but whenever i am moving the maing rig, its taking wired bends, and the spline curv starts to deform by itself.
please help

thanks

hbeachman
01-10-2005, 03:21 AM
Hi
I have used this method. Make controls for clusters and and snap their pivot points to the clusters. Then freeze their transforms. Point constrain the cluster to its relevent control object. So there might be 3-4 CV on the spline so make some letters that you can understand and unparent them so you just have the letter shape. Then snap the pivot of this to its relevent cluster. But on the lowest one snap this objects pivot to the root joint. Now make a nurbs circle and snap this to the root joint and freeze its transformations. call this LocalControl or whatever. Can also make a another circle and snap it to the root and scale it up larger than the other. CAll this one globalConrol. Make some contraints. Point constrain the cluster to the letter that you want. Do this for all but the lowest CV which control object you have snapped to the root.Parent constrain this one. Then lock the scale and rotate of the control objects. Can use the LocalControl and with the connection editor wire up the Twist on the IKSPLINE to a twist attribute on the LocalControl. Now you can parent the spline controls to the Local control. And parent this LocalControl curve to the Global. Can also parent the root joint to this curve. Freeze the transformation. Now you can use the globalcontrol to move the Character around. Right try that. I am at work at the time of writing and will go home and double check that I havent missed anything out. It should work. Good luck

abarman
01-12-2005, 05:25 AM
thanks a bunch dude...it worked

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