View Full Version : First Head C&C
Kimchi 01-08-2005, 02:24 AM Hello, this is my first post of my work here. This model is my first attempt at a human head, and at a relatively high poly model. I used to do mainly low poly for games but after coming hear I got more interested in all the different things I could be doing. I didn't use any tutorial for this model, I just sort of learned as I went. Tell me what you think and what needs improvement, it is much appreciated.
Profile:
http://img55.exs.cx/img55/2504/taco2.jpg
Front:
http://img55.exs.cx/img55/4061/taco3.jpg
3/4:
http://img55.exs.cx/img55/6489/taco4.jpg
front wire:
http://img55.exs.cx/img55/9674/tacowire.jpg
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jmBoekestein
01-08-2005, 06:22 AM
If you're interested in learning more you should check out the topology thread in the maya forum. A lot to learn. For now I'd say you're heading the right way. But there are some anatommical issues. Maybe you could get some reference pictures. What I instantly see is what I also did wrong with my first mesh; the triangle shape at the edges of the mouth. It won't animate well. But if it's just shape you're after, then it's ok. Carefully study reference! Here's a start: >>link<< (http://www.3d.sk/)
Good luck!
gothicslavechild
01-08-2005, 01:08 PM
I think your model is good and your definitely on the right track. Hopefully my suggestions will help a bit.
The mouth does have a few problems (she has an unnatural pucker). If you moved her lips back and widened them a bit, that would help. You might also want to try moving the whole head forward on the neck slightly. The upper inside part of the ear could be brought in a bit, or maybe the entire ear rotated out. Also the forehead is a bit tall, the middle of the eyes should be centered or just above center. Finally I've noticed the proportions of width and depth are a bit off. You might want to try widening the whole thing {just scale it up on the x axis}.
...
Upon further investigation I've noticed the lips, base of the nose and chin could all be brought back a bit [it's not just the lips].
Hmm.. that's mostly it. I hope you found this helpful and I can't wait to see it finished :D
Kimchi
01-08-2005, 10:01 PM
Thanks for the advice guys. I worked on a few things, and it's coming along much nicer now. I mover the lips and chin back, and tried to change the flow around the mouth so it renders better. I still have a lot of smoothing out to do. I also moved the ears forward. I think that helped out a lot because before the jawline was too flat. Here's a quick update, if you have any more suggestions let me know. I have to go work on a painting now.
http://img28.exs.cx/img28/1162/taco23.jpg
http://img28.exs.cx/img28/3166/3face4.jpg
http://img28.exs.cx/img28/2504/taco2.jpg
http://img28.exs.cx/img28/1373/mesh1.jpg
xcvbnm
01-08-2005, 10:41 PM
Seems like you are heading for a high poly model.
I'd say stick a pic in your viewport and get the proper shape before its too late. [happened to me and now I'm messing with FFDs]
Use spheres for eyeballs and shape the eyes around it, curve the mouth along its length, stick the ear inside and add a turbosmooth/meshsmooth to see how things look.
:thumbsup:
Kimchi
01-16-2005, 03:57 AM
Not that anyone really cares, cause there's so many face/head WIP's, but I did some more work on my model. I've been learning a lot more about Max, like particle systems and such, that I never knew how to do,..so yeah, this is a learning experience. It's my first head, I think it's looking a lot better. I might make a character out of this. Any suggestions on how to do the hair would be good. something something
http://img64.exs.cx/img64/3166/3face4.jpg
MartinK
01-16-2005, 10:35 AM
Hi.
To be your first model, I think it's looking good. I agree with what is said above and I also think the chin need to be a little bit more defined.
Take a look at the Topology Research Thread: http://www.cgtalk.com/showthread.php?t=38469 (http://www.cgtalk.com/showthread.php?t=38469)as well as the Body Topology thread that jmBoekestein mentioned.
Those are great learning resources.
Martin K
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