clalan
01-07-2005, 11:54 AM
hey all,
I want to create a hand control object for a CS biped to make selection easier. when I add an orientation constraint as rotation SubAnim controller everything works fine: the hand follows the control object and when I move the hand, it keeps the orientation of the control object. but things go wrong when I add a position constraint. rotating the control object will still rotate the hand, but when I move the control object the hand ignores the orientation constraint. rotating the control object will still affect the hand, but with an offset.
any ideas on how to get this thing working? thx in advance!
I want to create a hand control object for a CS biped to make selection easier. when I add an orientation constraint as rotation SubAnim controller everything works fine: the hand follows the control object and when I move the hand, it keeps the orientation of the control object. but things go wrong when I add a position constraint. rotating the control object will still rotate the hand, but when I move the control object the hand ignores the orientation constraint. rotating the control object will still affect the hand, but with an offset.
any ideas on how to get this thing working? thx in advance!
