View Full Version : How to make vertexanimation from multiple files?
01-07-2005, 09:15 AM
I have need to export the animation from poser 5 to max 6. I can export the animation from poser 5 as multiple dxf/obj files. for every frame one complete mesh. Is there a possibility to import all files in max and to make a vertex animation from it, so that i have only one mesh with the complete animation on it?
thanks for your help
01-10-2005, 04:06 PM
Yes there is. Load all of the files into Max, this may end up being pretty slow. You may want to write a small script to load the files and give each loaded object a unique name.
As for transposing the animated verts you can do the following:
fn TransAnimation dest src =
(iNumVerts = meshop.getNumverts src
for i = 1 to iNumVerts do
meshop.setvert dest i (meshop.getvert src i)
sampleRate = 5 --the number of frames between each exported frame of the animation
frameMeshes = #($frame02, $frame03, ...etc..., $frame20)
slidertime = sampleRate
for fm in frameMeshes do
(with animate onTransAnimation $frame01 fm
slidertime += sampleRate
delete frameMeshes -- delete all the unwanted meshes
I suggest you improve upon this code however. This is just a rough example of where to start.
01-20-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.