View Full Version : Ss Concept Composite, Marvin Washington (3D)
wdcstudios 01-07-2005, 05:59 AM http://www.cgnetworks.com/gallerycrits/56983/56983_1105081179_medium.jpg (http://www.cgnetworks.com/gallerycrits/56983/56983_1105081179.jpg)
Title: Ss Concept Composite
Name: Marvin Washington
Country: United States
Software: 3ds max, Photoshop
just wanted to put my car in to a scene since I can make a scene up to the level I want I droped it into a photo
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AndyBa
01-07-2005, 07:37 AM
Amazing model!
Great composition!!!
Bravo!!!
yann moalic
01-07-2005, 08:31 AM
Good work!
Integration is very good specially the first one --> great colors
:thumbsup:
Nice model. Reflections in first composition dont match. You see a sky-reflection in the window and on the body, which is obviously not right because it is in a parking lot.
Daniel
01-07-2005, 09:58 AM
the model is well modelt, can't see any poly problems.
The design of the front parts looks a little like the smart four http://www.smart.com/is-bin/intershop.static/WFS/smart-Site/-/Editions/Root%20Edition/units/smart/default/Media/images/forfour2004/galerie/forfour_galerie_01.jpg
your car could be his big brother :)
The Rendering:
The indoor scene, the reflection of the car tells me there must be a big bright area above the car. Well i think the reflection isn't working for an interrior shot. Try to model a rough room with bright and dark (lights and shadows) parts to get some nice reflection. The car also is to bright for a light situation like that. Look the walls are tinted yellow, but the car...I'm not sure but it looks like it reflects some blue?!
The Outdoor scene, the sky is white/grey so we have a diffuse lighting here, that means your shadow should be diffuse and not that black, they can't be that black because the light comes not from a single spot. The car reflection should be brighter, grey sky is very good for a nice reflection. Try making a scene with a white skydome, put some small variations of grey on it and use that for reflection.
I just did a small and quick edit on your pic.
http://img.photobucket.com/albums/v255/danielbohn/fastop.jpg
may the little tips I wrote above can help you.
Regards.
crashd
01-07-2005, 10:41 AM
hey, both are pretty nice comps; but the reflection in the top one is errenous ;)
what did you use for comp'ing? could you provide some before/after shots for us guys to take a look at?
-dave
wdcstudios
01-07-2005, 12:47 PM
the bright spot above the car is a light box or a non visibale self illuminating poly above the car, I guess I had gotten so used to having one in my car scenes I didn't notice it took away from the realisim. And I'm not sure what you'd like to see before and after shots of. I used a floor/wall object with the image projected onto it and a skylight set to too using the same image but on a spherical map thats also used in the sky light it self
Kralle
01-07-2005, 07:12 PM
That is Simply Amazing. That car looks awesome, and putting it into a Real Setting like that is Genius! Good Job.
azaghot
01-09-2005, 10:50 AM
very good modeland render,the compositing is nce too
DodoPAN
01-09-2005, 10:03 PM
Nice model ! One crit: try, when you do compositing, to match reflections. Look carefully at the composite background and try to replicate as much as you can on your model. Then tweak 'till you get bored :) and soon you'll get :deal:
Keep up the good work !
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