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Aurety
01-07-2005, 05:33 AM
WIP :

KAMIGAZ™ is a young carried out company drum beating by Hiro, young person pilot who thinks of having found the idea commercial of the century by proposing the delivery of gas bottles in residence by air.

Here is for the synopsis. I have ideas with the shovel for this small character. The images that I you watch are far from being finished so much on the level textures than modelize work especially on the character (the ears...:roll: ).
In short I will not advance too quickly because I do not have badly tricks to make in this moment. But good, it is history to add some content for mybook and I hope to make you laugh a little.


http://perso.club-internet.fr/analev/ordinaire/fc4d/kamigaz_1.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/kamigaz_2.jpg

Venkman
01-07-2005, 05:58 AM
Holy God.

Can't wait to see it move.

MrBraun
01-07-2005, 06:58 AM
Really nice work Aurety !! Well done bud !! ;)

blukarma
01-07-2005, 07:13 AM
:thumbsup: cool texture

Damsel
01-07-2005, 11:11 AM
Terrific work! I love that plane. :-) Keep us posted as you go along please. :thumbsup:

rendermania
01-07-2005, 12:30 PM
Nice modeling and texturing and interesting concept definitely.:) The rendering side needs some more work imo. The plane is too specular in places. I like the shader on the character's clothing a lot by comparison. A slightly larger or less perfect propeller might emphasize the cartoony nature of the plane a little more.

good work though.

Aurety
01-07-2005, 12:52 PM
thanks for your comments everybodies,

You're right rendermania, about the plane's specular and definitly agreed for the clothing character look, better for myself too. Thanks to point this !

I work for the launcharea now, it's a bit strange but i hope funny. Update soon !

Thanks for the comments again.

flingster
01-07-2005, 03:06 PM
bring it on bud...looks fantastic so far..:thumbsup:

ODoul
01-07-2005, 03:12 PM
Plane looks great, looking forward to finished character.

Cactus Dan
01-07-2005, 04:19 PM
Howdy,

I love it, Aurety.
So, will he deliver the gas bottles by dropping them like bombs? That will really be funny.:scream:

Adios,

Cactus Dan

3DKiwi
01-07-2005, 04:28 PM
Terrific looking images.

~3DKiwi

Aurety
01-07-2005, 10:08 PM
I've just receive a private mail from edfenner ( thx for this ) who tell me that maybe this works will be interpreted like a racist or ridiculous view about the history and culture from japan people. I hope not !! This is not my intention to bless anybody here, i love the japanese culture and I respect deeply the integrity and the differences between cultures.

Hiro is a real hero, I wish a comic look and comic name for the company, but is it to play with words and place the ambiance of the project.

If I shocked someone here, I beg his pardon. :blush:

Edfenner tell me the history explication abour "Kamikaze", very interesting so I let the words here too. Thanks again Edfenner for your email, important to notify :

Aurety,
I just wanted to comment privately on your image. I think the actual image is great and showed some people. I just thought you might want to know that some Japanese might find this offensive and racist. The word "kami" means god in japanese and the kamikaze "spirit winds" were named for a wind that saved their country from attack. So, this is "making fun" of a somewhat important part of their culture.

marcom
01-07-2005, 11:08 PM
it is very cute.

please keep us updated.

cheers marcom.

edfenner
01-07-2005, 11:41 PM
Since Autry made this public I thought I would comment here too. Someone I showed this to was a little bothered by it. Because of my respect for Autry's work and Autry as a person, I wanted to pass that along. We all know that humor can brush close to the line of offense, even when not intended. I certainly (and the person I showed) would never ask Autry to change it, but just wanted to give a heads up so that a fellow artist can be informed. In full context, rather than a WIP, there might not be any problem at all.

Our various cultures can be mysteries to others and while that is part of the beauty of this little planet, it can occassionally be twisted into something dark. I am happy Autry understood my intentions of trying to pass along a little global knowledge at a time when it seems we need as much knowledge, compassion and understanding as possible.

ed

Cactus Dan
01-08-2005, 02:02 AM
Howdy,

Well, it's a shame that some people might get offended, because it would've been a very funny short film. I know that people love to hold on to their cultural heritage, but it can sometimes cause them to have prejudices against the other cultures that they accuse of being prejudice against their own. We are all humans and it is in our nature to do stupid stuff and then laugh about it.

A Literature teacher once asked us all, "What is humor?" and none of us gave him the correct answer. He finally told us that humor has to do with the misfortune of someone, and he said, "Can you think of any joke that doesn't involve the misfortune of someone?" and none of us could come up with one. Laughter is our way of easing the pain of our own misfortunes. Take away the laughter and all we have left is the pain.

But then again, that's just my opinion and it doesn't really mean a whole hill of beans.

Adios,
Cactus Dan

thorn3d
01-08-2005, 03:00 AM
I can tell from your comments that you mean no disrespect towards anyone or any culture.

But i will say, my first reaction was "Wow, what a completely negative stereotypical image of a japanese person". I'm seeing this wasn't intended, but that's pretty much what you've got there... if someone WANTED to insult an asian, that's basically the type of character they would draw.

thorn

Cactus Dan
01-08-2005, 03:19 AM
Howdy,

Yes, this is true, and it is a shame that we automatically perceive it that way, especially if it was't the original intention. But, most of the time, one has no way of knowing what the original intention was.

Adios,
Cactus Dan

Aurety
01-08-2005, 10:09 AM
I use a translator, my english is too poor. At the end the french version for those who understand.

It is obvious that one often does not escape the cultural influences nor with the prejudices which are inculcated to us, by television besides.

It is true that the image that I had of Japanese "kamikaze" came from the series of my childhood "the heads burns" with the Papy boyington.:D I admit, it is a little limiting and caricatural.:lol:

Yesterday evening, with television, it had one evening dedicated to Japanese animation there and with its large Masters whom I love and who influence much my work (Miyasaki for its onirism, Takahata for its realism, Tetsuka for its line's drawing), they even spoke about their influences (Grimaud: the king and the bird, and Moebius) and noted the contribution of a co-education of the cultures.

Thus, on Chihiro, Miyasaki and its team one been able to mix the tradition of the Japanese purified feature with the "perspective" and "depth" which is more European. For a result which fills with wonder me each time.

In "Porco Rosso", Miyasaki is diverted human figure for that of a pig, it is at the same time practical but it is especially symbolic system on the human fracture of a man alone vis-a-vis a human history which he does not want recognize. It is one of my preferred character and it is obvious that it gives me a track of work.

Katsuhiro Otomo, in Steamboy, for its part presents a more realistic vision to us but also more European of a flying hero. But I liked too the universe of Miyasaki and "Porco Rosso" and the nevrotic but given nature of his hero.

For the universe, I always hesitated to direct me towards a universe "Steamboy" (Katsuhiro Otomo), "Triplettes of Belleville" and other tracks (Edika, Pohlsen Studio).

I let a little growing and birth the job, I would direct the lights and textures afterwards.

Here are some explanations which I hope for it, will enable me to raise the doubt about my intentions first:)

I live in Brittany in France, area which has a single cultural inheritance, an own language and a universe which inspired considerable artists worried by the fantastic one. Brittany, until in the 40's in France was regarded as the asshole of France, that all the Breton ones were people dislexic, dirty, not civilized and who spoke like animals, growls even. The standardization of the language on the French territory imposed in 1902 per Jules Ferry massacred this cultural and single difference in two generations.
The graphic designers of the times (Parisian essentiellements) had created many characters "symbols" of Brittany.
The adventures of Becassine appeared in 1913 in a first album, " the childhood of Bécassine". Very quickly, this servant Breton became a celebrity. Its silly things diverted the small wise girls so well! Soon, Bécassine found place among the wax characters of the Grévin museum, where it was destroyed in 1939 by Breton students, estimating that the French had made fun enough of Brittany.
http://www.ac-grenoble.fr/ecole/saint- egreve.rochepleine/IMG/becassine-3.jpg[/IMG ]

I worked on a character "Mam' Goudig®", another icon of Brittany, but this time, it is appreciated by Brittany's people in certain a manner it is the large-mother whom one all had in Brittany. Jean-Paul David, the author of Mam directly concerned and is cared with the use which one makes of his character directly inspired by its own grandma. The lines drawing is simple but it is terribly effective. Mam' Goudig® is exported everywhere in the world. here some drawings from Studio Jean-Paul David and some old pictures/tests for my bearing in 3d.
http://www.lev-communication.fr/testimg/scene4goudig.mov
http://www.lev-communication.fr/testimg/mam_fil.mov

All this long post to say I will not offended anybody here, not my intention but it's difficult to draw a japan/asian guy without the eyes shape look they have for me, européen guy and I like this difference between our people and in France we said the most beautifull girls are "eurasiennes".
This is not racism for me, this is what I see/imagine and draw about them. Maybe it's a bit short, but that's only what I have.
Sorry for this long message, now place with the job!


Il est évident qu'on n'échappe pas aux influences culturelles ni aux préjugés qui nous sont inculqués, souvent par la télévision d'ailleurs. Il est vrai que l'image que j'avais d'un japonais "kamikaze" venait de la série de mon enfance " Les têtes brulées " avec le Papy boyington.:D C'est sur, c'est un peu limite et caricatural.:lol:

Hier soir, à la télévision, il y avait une soirée dédiée à l'animation japonaise et à ses grands maîtres que j'aime et qui influencent beaucoup mon travail ( Miyasaki pour son onirisme, Takahata pour son réalisme, Tetsuka pour son trait ), eux même parlaient de leurs influences ( Grimaud : le roi et l'oiseau, et Moebius ) et notaient l'apport d'une mixité des cultures. Ainsi, sur Chihiro, Miyasaki et son équipe on pu mélanger la tradition du trait épuré japonais à la "perspective" et "profondeur" qui est plus européen. Pour un résultat qui m'émerveille à chaque fois.

Dans "Porco Rosso", Miyasaki se détourne de la figure humaine pour celle d'un porc, c'est à la fois pratique mais c'est surtout symbolique sur la fracture humaine d'un homme seul face à une histoire humaine qu'il ne veut pas reconnaitre. C'est un de mes personnage préféré et c'est évident qu'il me donne une piste de travail. Katsuhiro Otomo, pour sa part
nous présente une vision plus réaliste mais aussi plus européenne d'un héros volant.
Mais j'aimais trop l'univers de Miyasaki et de "Porco Rosso" et de la nature névrotique mais déterminée de son héros.

Pour l'univers, j'hésitais toujours à m'orienter vers un univers "Steamboy" ( Katsuhiro Otomo ), " Les Triplettes de Belleville" et d'autres pistes ( Edika, Pohlsen Studio ). Je laisse un peu murir et naitre le boulot, j'orienterais les lumières et les textures après.

Voilà quelques explications qui je l'espère, me permettront de lever le doute sur mes intentions premières. :)

Sinon je vis en Bretagne en France, région qui possède un patrimoine culturel unique, une langue propre et un univers qui a inspiré bon nombre d'artistes préoccupés par le fantastique. La Bretagne, jusque dans les années 40 en France était considéré comme le trou du cul de la France, que tous les bretons étaient des gens illêtrés, sales, non civilisés et qui parlaient comme des bêtes, des grognements même. L'uniformisation de la langue sur le territoire francais imposé en 1902 par Jules Ferry a massacré cette différence culturelle et unique en deux générations.

Les graphistes de l'époques ( Parisiens essentiellements ) avaient créé beaucoup de personnages " symboles " de la Bretagne. Les aventures de Bécassine parurent en 1913 dans un premier album, L'enfance de Bécassine. Très vite, cette domestique bretonne devint une célébrité. Ses bêtises divertissaient si bien les petites filles sages*! Bientôt, Bécassine trouva place parmi les personnages de cire du musée Grévin, où elle fut détruite en 1939 par des étudiants bretons, estimant que les Français s'étaient assez moqués de la Bretagne.
[IMG]http://www.ac-grenoble.fr/ecole/saint-egreve.rochepleine/IMG/becassine-3.jpg

J'ai travaillé sur un personnage "Mam'Goudig®", une autre icône de la bretagne, mais cette fois, elle est appréciée par les Bretons car d'une certaines manière elle est la grand-mere qu'on a tous eu en bretagne. Jean-Paul David, l'auteur de Mam est directement concerné et trés attentif à l'utilisation que l'on fait de son personnage directement inspiré de sa grand-mêre. Le trait est simple mais c'est redoutablement efficace. Mam'Goudig® s'exporte partout dans le monde.

here some drawings from Studio Jean-Paul David and some old pictures/tests pour mon portage en 3D.
http://www.lev-communication.fr/testimg/scene4goudig.mov
http://www.lev-communication.fr/testimg/mam_fil.mov



Désolé pour ce long message, maintenant place au boulot ! :)

medula
01-08-2005, 01:38 PM
Absolutely great work! More more more!

As for anyone who is offended, I say it's good for art to offend people once in awhile. It lets people know that they are alive. I wouldn't say this unless I myself get offended once in awhile.

How can a story ever be told without it affecting someone on some kind of level? What are story tellers to do? Strip out all the parts that might offend? What would be left with then? Can you imagine a world in which people are all the same color, shape, size, financial status, etc? How nice an fascist that would be. Scary to think that some want it to be this way. For those who want it that way, I would be the first to tell you I would be offended at that kind of life style.

With all of us being emotional creatures, it's just impossible to not be offended by anything. It's in our nature to be so.

Hat's off to you work. Keep it up!

Cactus Dan
01-08-2005, 02:56 PM
Howdy,

Aurety, to be perfectly honest with you, I didn't even notice that your character was of any particular culture until someone pointed it out. Sure, I would have eventually noticed on my own, but what I only saw first was the quality of the artwork.

Adios,
Cactus Dan

Aurety
01-08-2005, 03:22 PM
:D

Thanks Cactus Dan and Medula ! Now i have to work ! Update soon :bounce:

Newstream
01-10-2005, 04:09 AM
Aurety, Beautiful work! The charm, humour and ingenuity expressed here are clear and obvious to see, making it (IMO) far-fetched and over-sensitive to misinterpret this as being offensive to anyone. Of course it comes with the territory that some people may for whatever reason take offence but this should be expected by any free spirited artist willing to push the envelope.



As "old Yerpeans" (where suing hasn't yet become a lifestyle) we needn't worry too much so keep up the good work and please keep us posted on the progress of this lovely character!



Alex

cookepuss
01-10-2005, 05:57 AM
Regardless of what message you read off of these images, I would probably redo the character model anyway. With regards to both conceptualization and implementation, it just feels weaker than the rest of the composition. There's a certain "Super Monkey Ball" quality to it that is just off putting.

As for the character concept itself... Anytime you play with caricatures you run the risk of offense. While I am not offended on a personal level, I do cringe a little at the characterization here. Intentional or not, the representation here retreads old ground, 1940's pulp portrayal of the Japanese specifically. We're not quite into the same territory as those bucktoothed yellow devil designs (which were outright offensive), but I do see how people can get upset.

I think that a less controversial design might've been one that stayed within the chibi/SD conventions. More emphasis on the cartoony and less on the caricature. By no means am I suggesting that he "play it safe", but I do think that a better thought out design might've been in order.

It's always risky to "paint" in broad strokes. Generalization in art can hurt as much as it can help. I wasn't offended personally, but I can imagine how easily I might have been, especially if the caricature been one of a Puerto Rican. That's just my $0.02 though.

rendermania
01-10-2005, 09:50 AM
I wouldn't dwell too much on the 'political correctness' aspect of humorous work, which is an issue mostly in the U.S (and even there political correctness doesn't apply to the portrayal of Arabs in Hollywood films for example). I just watched The Tripletts of Belleville, which is full of charicatures of French but also American and various other characters. Didn't make me want to shout 'foul' or anything.

I don't think there's anything wrong with the Kamigaz character so long as the intent is to create something humorous. No need to apply p.c. constraints to CG animation I think.

bonsaichef
01-10-2005, 12:20 PM
my only concern would be: is the look of the character plus the name motivated by the story? if so, i’d go along with it.
however, if the viewers reaction to the movie could likely be "funny, but can you explain, why is he japanese?", then i would give that a second thought.

no matter what you do or say, chances are good that somebody might feel offended. i remember the "merry xmas"-thread in this forum that astonishingly turned into a discussion on whether it is offensive to wish "happy christmas" instead of "happy whatever you like to celebrate".

some people just love being offended –– (not in this thread or forum, this is an unusual friendly and helpful community, and i dont mean to offend anybody here ;) )

PS: i love the Kamigaz-logo. really whitty graphic design!

Cactus Dan
01-10-2005, 10:14 PM
Howdy,

some people just love being offended

Sounds like you hit the nail on the head with that one.

Adios,
Cactus Dan

AdamT
01-10-2005, 10:28 PM
some people just love being offended
You talkin't to me? I've never been so offended in all my life. :)

Cactus Dan
01-10-2005, 10:33 PM
Howdy,

You talkin't to me? I've never been so offended in all my life. :)

I don't know Adam, you just don't sound angry enough to convince anyone. :p

Adios,
Cactus Dan

Siddhy
01-10-2005, 11:10 PM
which is an issue mostly in the U.Sthen you've never been to germany i guess? :)

i like the concept and the nice plane. a small line concerning the faint possibility of being offended should to the job on the final piece. i can hardly imagine turning this concept into a political correctness issue.



or you can exaggerate it by wishing merry xmas to everyone in the credtis :scream:

Aurety
07-13-2005, 10:18 AM
It's a bit old but I updated some last nights the work.

Here the life spot for Hiro. Always in progress... I've just placed the volumes without research now for materials, I took those from the plane. :blush:

I updated the hiro's face and add some objects. The texture is again in symetric because I don't have finish the mesh for Hiro. I will update soon. Thanks for feedback !



http://perso.club-internet.fr/analev/ordinaire/kaminew11.jpg
http://perso.club-internet.fr/analev/ordinaire/kaminew1.jpg
http://perso.club-internet.fr/analev/ordinaire/hiro1.jpg

Erik Heyninck
07-13-2005, 11:45 AM
Ever saw those movies of the US against the Japanese? Or Rambo in Afganistan? Or the good guys against the Commie-rats? Or the Prse of the US against the aliens? Or remakes of the Gulf war, the second WW,...?

Now that is offending.

Not a movie of a guy trying to sell oil by air.
If that's offending, then Dodeskaden was an insult.

"n'Oubliez jamais que ce qu'il y a d'encombrant dans la morale, c'est que c'est toujours la morale des autres."

Carry on, Aurety.
Sometimes tolerance has to get in through the cracks. And someone must sometimes create some cracks.

bonsaichef
07-13-2005, 11:52 AM
very nice update on the character!
and that island runway construction is just great. :applause:

Souljah^
07-13-2005, 12:09 PM
It's a bit old but I updated some last nights the work.

Here the life spot for Hiro. Always in progress... I've just placed the volumes without research now for materials, I took those from the plane. :blush:

I updated the hiro's face and add some objects. The texture is again in symetric because I don't have finish the mesh for Hiro. I will update soon. Thanks for feedback !



http://perso.club-internet.fr/analev/ordinaire/kaminew11.jpg
http://perso.club-internet.fr/analev/ordinaire/kaminew1.jpg
http://perso.club-internet.fr/analev/ordinaire/hiro1.jpg

dam ur got a great imagination i just wish television hadnt destroyed mine :(

Aurety
07-13-2005, 12:12 PM
Thanks friends ! Here some new pictures...

Littles updates for the base.

1 - I worked on the lighting to prepare the first scene for my scenario, the beginning of the morning. Not convince now but seem better. I need to seriously improve this part.
2 - I added or changed some textures.
3 - I've prepared the place for his animal : Une chevre ( sorry, I don't know the word for : blush: ). I need to adapt the size for the wood barrier.
4 - Added a tree ( important ) low polygones but need another one HRes for close views.
5 - Added an environnement et two spheres for clouds in alpha ( Pelham design method ).
6 - I work now for the rocks, the texture is horrible, I did a soft sandy for the top with some traces for the wheels and try to work on the side.

Some objects here and here.

The first picture is more on the way I wish but now too dark. An update soon.
http://perso.club-internet.fr/analev/ordinaire/matin_base1.jpg

http://perso.club-internet.fr/analev/ordinaire/matin_base2.jpg

bonsaichef
07-13-2005, 12:28 PM
i think the goat’s paddock should not be placed next to the ramp. it makes the construction of the runway a bit hard to read.

i liked the first cartoony rock texture. with the new texture the island looks like you were unsure whether it should be realistic or cartoon-like.

Aurety
07-13-2005, 12:36 PM
Thanks Bonsai chief ! You're right for the rocks texture. I will update and improve the modelisation of the rocks. For the goat's paddock, right too... But for these old pictures, it was too big.

Here for the fun, two another pictures. I worked again for my clouds, but again big problems on the lighting. Argggh I don't like the texture for the rocks. The next update I hope. Thanks to follow me.



http://perso.club-internet.fr/analev/ordinaire/envol_hiro1.jpg

http://perso.club-internet.fr/analev/ordinaire/base3_hiro.jpg

Aurety
07-13-2005, 12:41 PM
Oups ! I forgot Bonsai Chief !! I love your movie "Hair&Brain", just great and Hilarious ! A model for me ! Thanks for this. :bounce:

Jonj1611
07-13-2005, 01:05 PM
Absolutely fantastic, great work!! :)

Jon

Damsel
07-13-2005, 01:36 PM
ROFL... I love it!! Keep up the terrific work! :applause:

mustardseed
07-13-2005, 01:47 PM
Disclaimer: The following post is purely objective and not meant to further political/cultural/religious disagreements.

Just thought I'd throw in an asian perspective on what I've seen/read in this thread so far:

As a Peranakan Chinese, I personally don't find it offensive. But stop to think for a while that Japan and China to this day aren't best of friends as a result of the Japanese occupation. In fact, Japan to this day are still apologising to Asian nations for their act of aggression, which they are most remorseful about. I attended a seminar and the Japanese keynote speaker began his talk by apologising for what his ancestors had done in the war! Bizzare, but true.

I remember not so long ago here on this forum a post was removed because it contained a render of a swastika, and was construed as too sensitive. Well that logo of the gas can is derived from the Japanese flag from wartime, which is definitely not something some ppl want to remember.

I'm not sure how funny or unoffensive it would be if some asian made a parody of a calamity that affected the west severely, like the twin towers, perhaps?

But I suppose all this has to be put into context of what the final story and animation is really going to be, and the message that's behind it. And if Aurety were Japanese, it might make it less offensive. :hmm:

Everyone has the capacity to laugh at themselves, as long as it's not someone else cracking the joke?

mustardseed
07-13-2005, 01:59 PM
Hi Aurety,

I love the clouds! How did you make them? are they volumetric?

bonsaichef
07-13-2005, 02:09 PM
Oups ! I forgot Bonsai Chief !! I love your movie "Hair&Brain", just great and Hilarious ! A model for me ! Thanks for this. :bounce:
thank you!
i am glad, those bald swedish bussiness gurus did not find that one offensive. :D

the film we are currently making is about God and his legal problems with evolution.
might become quite offensive i guess :scream:

Aurety
07-13-2005, 03:35 PM
Thank you Mustard Seed ! For the clouds, too hard for me to explain with my really bad english, but you can find a similar file who inspired me on the Liquid-light site ( thanks for their great works and tutorial ). http://www.liquid-light.org/index.php?option=com_content&task=blogcategory&id=15&Itemid=48&lang=en

Bonsai chief : Please PM me when it's released ! Can't wait to see that ! :D

mustardseed
07-13-2005, 03:57 PM
Thanks for the link, Aurety!

I've followed a similar tut before, but my clouds always turned out a little 'flat', unlike yours which looks like they have volume. Especially the cloud in the upper left corner of 'base3_hiro.jpg'

Are you using the exact same technique of your own modified recipe?

Thanks!

Aurety
07-13-2005, 04:01 PM
Yes Mustard Seed, I follow each step ! :scream: I'll prepare my scene for you if you want.

mustardseed
07-13-2005, 04:06 PM
Awesome! That's most kind, Aurety. Thank you!

Meanwhile, time to catch some sleep. :)

Aurety
07-13-2005, 04:30 PM
Here the file, click on the picture to download the file. :)


http://perso.club-internet.fr/analev/ordinaire/HiroSKY.jpg (http://perso.club-internet.fr/analev/ordinaire/hiroSKY.zip)

dan22
07-13-2005, 06:03 PM
Hi Aurety,

Just a few of my thoughts on the character issue. This can be a minefield, and I would take great pains to avoid this kind of controversy from the very beginning.

As a person of vaguely Jewish descent, though not practising or even considering it a major part of my identity, I nonetheless sometimes find certain characters I see in some artwork very unpleasant and distasteful.
For example, my son had this Noddy book a few years ago that had 2 nasty goblin characters, called Sly and Gobbo. These guys looked exactly like the caricatures of the allegedly greedy, capitalist, parasitic Jews that appeared in Hitler's propaganda pamphlets and posters during the 1930's and this really left a sour taste in my mouth, especially knowing something about Enid Blyton's work and personality. (The baddies in The Famous Five books were always "suspicious, foreign-looking gentlemen", as any Brit over 30 will know! )

So I suppose the intention behind the characterisation is all important, but you will still leave yourself open to misunderstanding at best, and accusations of insensitivity or even racism at worst.

I myself had to think twice on a design project where a mural "sound wall" of a jungle scene in a kids play area was being developed.
The initial sketches I did showed, among the tigers and elephants, a group of "natives", for want of a better word, in tribal masks playing the drums (which would actually set off a short burst from a drum machine when you touched them.) This image threw up the exact same issues of potential offence as your pilot character.
So to be on the safe side, we made them bears wearing masks instead. So far, no bears have complained !

Anyway, what I'm getting at is: maybe consider making the character a bit more abstract, or an animal perhaps, or whatever... It just avoids trouble later on. After all, you never know how far this project will go?

On another subject, I love the plane, runway etc, but I wonder if the hut is a little too straight? Especially the rooflines. Maybe a bit more rickety, or quirky? The same with the struts supporting the runway. Could they be a bit more uneven, perhaps looking as if the whole structure is in imminent danger of collapse?

Keep up the great work though - sorry if I sound too critical. The scenario sounds wonderful.

Cheers,

D.

MPS
07-13-2005, 06:15 PM
Aurety, the new images are fantastic. I would have to agree with Bonsai chief though with the rock's texture. The original texture suited the cartoony feel. Also the floor by the building looks a little untextured compared to the rest of the scene. The runway looks like a rollercoaster, it looks fun!! But I hope any plane I get on a flat normal runway! What made you come up with the idea for the runway looking the way it does?

I, like most people here hope that no-one is offended by the images. I doubt that anyone thinks you were intentionally trying to offend anyone. It's a shame that in life we stereotype everything and everyone in good ways and sometimes bad. IMHO the japanese culture is one of the most colourful and characteristic, and like all cultures has its on heritage and history which always influences our artwork. I hope that nobody is offended and that were worrying over nothing. I can't wait to see the final animation. images/icons/icon10.gif

Guillaume.M
07-13-2005, 06:37 PM
Nice work my rabbit, i'm not in love of the tree but isn't really a problem.:bounce:

gm.

Aurety
07-13-2005, 06:38 PM
Thanks for the reply dan22 ! But honestly, I don't understand why my character is blessing someone and all those posts for that...
More abstract character ?? Lol ! Have you look his face, there is nothing like reality. That's right, he look like japanese face, and so what ?? We don't have right to modelize this characterized lines ? I like this peoples than the others in the world, I love the differences, the humour, the poetry, the cinema and my wife and my children. I'm not a racist, just a CG designer.
I understand why Alberto Blasi receive all the congrats for Pu-Yi ( impressive stuff and awesome guy on this forum ), but there is nobody to tell him that Pu-Yi is chinese or tibetan face and add some troubles with that.
My character is cartoonish, he's friendly and he's an hero, he will do only great things, his work and his spot of life is impossible ( I don't know the word for improbable ), the girl addicted to him is a piggy woman, his adversary is a crapulous mayor and death man ( croque mort ) in the little town on the valley. Nothing more. Here the characters, always in progress...

http://analev.club.fr/ordinaire/persos_hiro.jpg

Ok the flag is a bad joke but I like it and explain more than words the character.

Sorry if my work give problems, I understand the critic but not the intolerance. Tell me to stop this here, and i'm ok... but again there is nothing to bless anybody. :shrug:

Aurety
07-13-2005, 06:41 PM
Oups ! In my reply...

Thanks MPS, I agree with you ! And thanks for the feedback and agree with that too... I will update soon.

Thanks Guillaume. The tree will be in two resolution, one for aerial views and another for close views :thumbsup:

pit
07-13-2005, 06:43 PM
Aurety, if the animation ends up as funny and marvelous as the stills suggests, it´s gonna be a winner!! And don´t worry - create! I´m sure your work will turn out charming and leave no trace of political incorrectness. Go ahead - tell your story!!!

Cactus Dan
07-13-2005, 08:09 PM
Howdy,

Excellent job! :bounce: I'm glad to see the progress on this project. I can't wait for the animations. :thumbsup:

If you change anything, just because someone is offended by it, then you will destroy the whole thing. I applaud you for not "walking around on eggshells", and for sticking to the original concept. :applause:

Adios,
Cactus Dan

Aurety
07-13-2005, 08:25 PM
:love: Thanks Pit and Dan !! I use your CDIK Tools to rig Hiro, and each time I congratulate myself to have paid for it ! Thanks for the plugin and coupled with Weight Lifter Pro from AVK ( vreels-3d.de ), the work is really pleasant. I plan to mix animations with MotionBuilder and Cinema4D tools. I work now for a close view for hiro's office and home.

Aurety
07-14-2005, 03:49 AM
here is an update for close views for the Hiro's Office. Always in progress... Needed for tomorrow: one bed, a kitchen corner, a gaz poele, a table, a chair, a furniture for the wear. And maybe, if Cartesius read me, his awesome phone on his website. :buttrock:

http://perso.club-internet.fr/analev/ordinaire/office_hiro1.jpg

http://perso.club-internet.fr/analev/ordinaire/office_hiro2.jpg

brammelo
07-14-2005, 10:01 AM
Salut Aurety,

Ne te laisse pas influencer par les remarques de quelques membres sensibles. C'est du travail fantastique :thumbsup:

[and in English: please don't let the well-meant remarks of a couple of forum members influence your work - it's perfect as it is. Looking forward to see the rest.]

Ciao,
BaRa

P.S.: tu vas au villa au mois d'août? J'y serai le 9 et le 10.

Aurety
07-14-2005, 10:14 AM
Hi Bara ! I'll be at the Villa for the 17-18 Aout if I remember what Erik from MW said ! Not the same week ?? Too sad, are you sure for your dates ??

Thanks for the comment ! Of course, I will continue here or not here... :beer:

brammelo
07-14-2005, 11:30 AM
Nope, the dates are correct. Me and my colleague are listed for the 9th and 10th. Dommage :sad:

Souljah^
07-14-2005, 11:48 AM
you shuld add a warning siren somwheres you know for warning of incoming aricraft fo when they scramble into the air etc, just a thought anyways

Rich-Art
07-14-2005, 04:47 PM
What the F. I missed this thread.
Aurety you're the man.
I do like it a lot. Great characters, and a nice scene so far.
Keep up the good work.
Klick, klick. subscribed to this thread. lol.

Peace,
Rich-Art. :thumbsup:

Aurety
07-14-2005, 07:57 PM
Nice to see you here Rich-Art ! :bounce:

Yes Souljah, I have this in my To do list but not for the Hiro's Base, for the Mezcal restaurant in the Valley near the local Airport.

Bara, that is very sad !! I will enjoy to meet you again during the meeting :cry: . We're only three to go, Tabou, Yann Minh and me, Blazouf can't come, and I don't know why PP too. I hope they'll prepare the swimming pool ! :D

Uhh ! an update soon ! :wip:

Aurety
07-15-2005, 01:06 AM
Little update on office. I will try another lighting and so I used a poor settings for radiosity so there is some artifacts, my Mac is too weak for more.

I change the textures inside to prepare the place for furnitures, I added some little chicken babies ( poussins ) just for kidding, a guy ask for on the frenchcinema4d forum. The funny thing is I worked for this procedural shader in a large view to find the best way to fake fur for long views ( I don't have Shave ), so I used falloff in fusion with a noise for the bump channel and I obtained this, not convaincing yet but maybe a way for, without SPD or other things.

Thanks again to follow me !

http://perso.club-internet.fr/analev/ordinaire/office_hiro4.jpg


http://perso.club-internet.fr/analev/ordinaire/poussins.jpg

AkaKico
07-15-2005, 03:28 AM
Hey Aurety!

That's looking sharp so far! I'm excited to see where it goes from here. I expecially want to see something animated! No crits at this stage and I like the character a lot. I've got a short I'm starting work on soon too, I've spent the last few monthes getting script and stuff together. It's so exciting to work on stuff like this!

Chris

Aurety
07-17-2005, 07:28 PM
:) Thanks Kico82 ! Sorry for no answer I was busy those last days ! Show me some pictures when you're star your short, I'm very curious about all can do with Cinema 4D and Animation.

No great update again, I work today for some furnitures, a bed, a stove ( ?? Not sure for the word ) and minors adaptations for Office's textures.

This is the stove with a two test for textures, you can download them if anybody wants with a click on the picture.

http://perso.club-internet.fr/analev/ordinaire/poele_rendu.jpg (http://perso.club-internet.fr/analev/ordinaire/stove_mat.zip)


(http://perso.club-internet.fr/analev/ordinaire/stove_mat.zip)

Aurety
07-17-2005, 08:15 PM
... and the bed. I've just pose Hiro fastly with some bones to give scale.


http://perso.club-internet.fr/analev/ordinaire/hiro_assis.jpg

Rich-Art
07-18-2005, 05:58 AM
thank you for the stove. I do learn a lot from your materials.

Peace,
Rich-Art. :thumbsup:

Aurety
07-19-2005, 02:58 PM
Any feedback ! Looks my wip is a bit boring.... :D

I follow some experimentations for the landscape. I would try to use SPD for the Canyon. Looks finally great enough I think.

Here the result without F-Curves ( I love the coasters :argh: ) and no real work on lighting :

SPD = 4 Subdiv
render : 12h30 for 320/240 ( 220 frames ).

Clic on the picture to watch the result. ( 8 secondes / 3 Mo / 3ivx )

http://perso.club-internet.fr/analev/ordinaire/canyon1.jpg (http://perso.club-internet.fr/analev/ordinaire/spd_canyon1.mov)

Cactus Dan
07-20-2005, 12:01 AM
Howdy,

Very cool looking canyon. :thumbsup:

Adios,
Cactus Dan

Rich-Art
07-20-2005, 05:22 AM
nice canyon.

Keep on going.

Peace,
Rich-Art. :thumbsup:

Aurety
07-20-2005, 09:01 PM
Happily, you are here my friends ! thanks !

I work on the SPD Shader for a better looking I hope. Here the result, any comments are appreciate, even critics :shrug:

Clic on the picture for a 1600x900 large view ( 205 ko )



http://perso.club-internet.fr/analev/ordinaire/canyon2_pt.jpg (http://perso.club-internet.fr/analev/ordinaire/canyon2_big.jpg)

AkaKico
07-20-2005, 09:06 PM
Looking even more awesome Aurety!
Haha, just looking at your stuff is making me excited to get started on my own project. Keeping in mind that these are tests your final is going to rock! Where are the trees from? Xfrog or some other source?

Chris

Aurety
07-20-2005, 09:10 PM
:bounce: Great to read this Kico82, can't wait to see yours ! The trees are Xfrog based tree convert to polygons. I don't have XFrog ! :sad:
Thanks for your comment.

Guillaume.M
07-20-2005, 09:11 PM
Better in better Aurety, i love the water ripple.:thumbsup:

Spd look great but i think mountain color is to uniform :shrug:

Tiziano
07-20-2005, 09:42 PM
Bonjour Antoine,
Bravo mon ami! (OK, that's all for my French)

I just found this thread and let me say that I am very impressed. What wonderful work! I can't wait to see it all come together.

My comment is regarding the arch in the canyon.
(I am a fine artist by training and trade (oil paints and brushes). While not my primary subject, I have done landscapes since 1980. I mention all this only to give some weight to my critique.)

Anyway, I do not think the rocks in the arch are quite right. The stratification would be more horizontal (hopefully your english is better than my French!). Otherwise, how do the individual rocks that form the arch stay in place. It's been 10 years since I've painted in the Western U.S. but I'm pretty sure arches such as that are formed in a more striated way. No rocks or boulders, just layers and layers of sediment worn away by flowing water over time.

This site from the U.S. National Park Service shows an example of what I'm talking about:
http://www.nps.gov/nabr/owachomo.htm

Perhaps I am wrong and you have formations in France or Spain that look exactly as you've created. If so, by all means, ignore my critique.

Either way, keep up the wonderful work. I hope I can one day do as well with C4d and my little Mac!

Aurety
07-20-2005, 10:05 PM
Ok Quinn, I change the color shader ! Thanks !

Tiziano, you're right and your french is nice and good ! :D
The reason for the arch is like that is caused I don't have preserv this part for the SPD effect. I correct this ! Thanks for the reference photo and your answer.

Daubermman
07-20-2005, 10:10 PM
Already said on FrenchC4d and you know it, this is great ! :buttrock:
But i think the rock render seem to be a little "flat", but you will improve it for sure !
Good luck Antoine.

Aurety
07-21-2005, 03:23 AM
Thanks Daubermman. here a little update for the shader in cross way.

http://perso.club-internet.fr/analev/ordinaire/canyon3_pt.jpg (http://perso.club-internet.fr/analev/ordinaire/canyon3_big.jpg)

Rich-Art
07-21-2005, 05:16 AM
very nice update.
But the trees seems to floating. (I don't know if this is correct English?)

Peace,
Rich-Art. :thumbsup:

pid
07-21-2005, 04:50 PM
... very nice. Go on.

pid

Aurety
07-22-2005, 02:53 PM
Thanks Pid ! Yes Rich-Art but difficult to estimate the SPD action to place the trees.

Again an update with some adjustments...

http://perso.club-internet.fr/analev/ordinaire/cascade1.jpg (http://perso.club-internet.fr/analev/ordinaire/cascade1.mov)

AkaKico
07-22-2005, 03:04 PM
Looking even better Aurety!

How long did it take you to render this one? I notice there is a sudden change in the sky near the end of the clip. Is this due to some kind of fog you are using? Waterfalls are a particularly hard thing to get working well.

Chris

Aurety
07-22-2005, 03:17 PM
Hi kico82, I optimized my texture for SPD so I have 10 hours for this short ( 320x180 ) for 260 frames. It's a bit better and I add Nickl for Waterfall so I think it's not too bad 'cause I have a really poor machine ( Portable Asus PC - P4 - 512 Ram ). I forget my mac ( G4 867 640 Ram ). I work ton enhance the waterfall look and correct the grey bug. It is a Fog sphere I forgot to remove. I will change the strenght of volumetric light near the waterfall and add some soft animated noises.

Cactus Dan
07-22-2005, 03:54 PM
Howdy,

This just keeps getting better and better. :thumbsup:

Adios,
Cactus Dan

Rich-Art
07-22-2005, 04:23 PM
Yes that is the problem with SPD. You could use the DisplaceView (part of Jenna v2)

But that is not 100% save.

The anim is awaysome. Realy nice, show some more.

Peace,
Rich-Art. :thumbsup:

Aurety
08-05-2005, 10:07 PM
Thanks for the tip, Rich-Art, I always forget Displaceview :argh:

Here two new objects/pictures for Kamigaz :

First the Miss Piggy's Restaurant in the valley. And the possibility to test the new features for Cinema4D 9.5 and what I can say is just I love the arealights features and A.O.. The shadows are really fine, with gradient and relly diffuse.
The second picture is made during the renderosity Speedy Modeling Challenge in less than 3 hours. Download the file if you want to follow the different detailed steps. I wish a little boat for Barnaby's who fish sometimes in the river and disturb by Hiro when he fly above.

http://analev.club.fr/ordinaire/kami_house2.jpg

http://perso.club-internet.fr/analev/ordinaire/boat_aurety.zip

http://perso.club-internet.fr/analev/ordinaire/barque.jpg

pit
08-05-2005, 10:47 PM
Update time :) That´s beautiful images, Aurety.

Rabbitroo
08-06-2005, 01:19 AM
Aurety,

Beautiful as always! Is your website up--I vaguely remember you had one that had the character in your Avatar up.

-K

lightblitter22
08-06-2005, 01:21 AM
Looks nice, but the scale of the boat scene looks totally off, like its a miniature. Maybe play with the DOF and camera aperture width settings.

Rich-Art
08-06-2005, 05:33 AM
:scream: I definitely want this update to R9.5

Can't wait to play with the demo.
Nice renders by the way.

Peace,
Rich-Art. :thumbsup:

pit
08-06-2005, 06:32 AM
Looks nice, but the scale of the boat scene looks totally off, like its a miniature. Maybe play with the DOF and camera aperture width settings.


Well, I think that makes it fit perfectly into the world of Kamigaz. It is not always about proper proportions:

I wish a little boat for Barnaby's who fish sometimes in the river and disturb by Hiro when he fly above.

The image has a quiet, dreamy mood and does illustrate a refuge very well imo.

wuensch
09-11-2005, 09:22 AM
This was one of my favourite threads for a long time--
great work.
Any update yet (just soo courious to see more--) ?
:love:
Olli

pasto
09-11-2005, 10:20 AM
I missed that thread Antoine !!
Great work, you have some concept/character design skills my friend, how come you don't draw ?
Just wanted to say that your stove is an insult to people that looks like a stove (like me).

be seing you
(You'll be at the Apple Expo right ?)

shtl
09-11-2005, 10:32 AM
Yeah Aurety, we're still waiting an update! Been a long time now. You should take a brake to come back to this subject!

Aurety
09-11-2005, 02:53 PM
Wow ! Olli, Pasto and SHTL in the same day !! I'm glad you come here my friends :bounce:

@ Olli : Yes, I have some more to show, especially for the town near the runway in the valley but there is no textures yet. I wait for a little ! Thank you to follow this thread !

@ Pasto : I don't have your talent to draw and the others things too. You're like a ballerine on the paper, me a spounge ( éponge ? ). You're right, with Teg, Yann Minh and Tabou, we'll be on Apple Expo to do the Maxon Exhibition for the 9.5 release, I hope to see you and why not, some of anothers CGTalk readers :applause:

@ SHTL : No time for break at this moment, I have many, many works and I profit for this, the last two years were really hard for webdesign, and my little company... I'm feel like a surf rider on the wave, and for now, the wave is still growing, but i look to the crest !! ready to make the surf... Hope to take the same wave with you ! :love:

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