moomin109
01-06-2005, 06:11 PM
This may seem like a really stupid question, but I'll ask it anyway.
I've recently finished modelling a scene and I'm moving onto the texturing side of things. Since this is my first scene in over a year I'm struggling to find my feet again especially in redards to texturing.
What I've done so far texture wise:
I have a floor with a hole I've modelled into it. The floor is in an unused storage room so I want it to have damp areas, cracks, dirt, grime etc.
I've applied the appropriate uvw map to cover the surface area (the boards mat ID1) and aligned everything the way I want it and anoter uvw to the inner wood that is visible in the hole (mat ID2). I used a multi sub object material to differentiate between the two materials.
I used photoshop combined with some ready made textures of floor boards and I created an alpha map and an appropriate specular map to use as a mask for a blood streak on the floor, which looks great.
But the topology is as in this image.
http://s04.imagehost.org/1499/Topology_jpg.t.jpg (http://s04.imagehost.org/view.php?image=/1499/Topology.jpg)
I used a diffuse color to get the look of the blood and applied a mask on top of the boards bitmap....but there is only one mask slot, and even If I can apply another mask, how do I make sure that what is under it is something other than the diffuse color?
I know these are silly questions, it's just that I've been staring at tutorials and this screen for days and I still can't figure it out....so frustrating.
Thanks in advance for any help offered.
I've recently finished modelling a scene and I'm moving onto the texturing side of things. Since this is my first scene in over a year I'm struggling to find my feet again especially in redards to texturing.
What I've done so far texture wise:
I have a floor with a hole I've modelled into it. The floor is in an unused storage room so I want it to have damp areas, cracks, dirt, grime etc.
I've applied the appropriate uvw map to cover the surface area (the boards mat ID1) and aligned everything the way I want it and anoter uvw to the inner wood that is visible in the hole (mat ID2). I used a multi sub object material to differentiate between the two materials.
I used photoshop combined with some ready made textures of floor boards and I created an alpha map and an appropriate specular map to use as a mask for a blood streak on the floor, which looks great.
But the topology is as in this image.
http://s04.imagehost.org/1499/Topology_jpg.t.jpg (http://s04.imagehost.org/view.php?image=/1499/Topology.jpg)
I used a diffuse color to get the look of the blood and applied a mask on top of the boards bitmap....but there is only one mask slot, and even If I can apply another mask, how do I make sure that what is under it is something other than the diffuse color?
I know these are silly questions, it's just that I've been staring at tutorials and this screen for days and I still can't figure it out....so frustrating.
Thanks in advance for any help offered.
