PDA

View Full Version : poser 5 rigging?


powerACE
01-06-2005, 04:30 AM
Hello Masters of 3d, im just a newbie on poser 5 and very poor with it http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons/56.gif , i have question, i am having hard time with the setup room if i import a human figure from .obj file and when i put the skelleton and press auto group it is not perfectly rigged so you have to select it manually but my question is:
1. how can i select polygons that are inside the figure or at behind another polygon, example: tongue, teeth, eyes and head under the hair mesh,..
2. how can i make face morphs? do i need to make a group for it?

_______________________________________________
anybody can answer this will be greatly appreciated so i give my advance thanks,... http://www.3dpinoy.com/phpbb/images/smiles/notworthy.gif

DivineRAiN
01-11-2005, 04:29 AM
it's best you make your groups before importing into Poser. (I used uvmapper to make groups from my material groups.. and I didn't let uvmapper export as 1 group)
You may want to take a look at a thread I had started on this topic over on renderosity. http://www.renderosity.com/messages.ez?Form.ShowMessage=2065467&Form.sess_id=27230016&Form.sess_key=1105417282

I'm trying to use Poser 5 to rig a character I made in Wings3d also.
I think you export the head and create the morph in another modeling application. There's a tutorial on this over on Renderosity. http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2063281 -- a list of Geep's tutorials.. he has a few on creating morph targets

powerACE
01-18-2005, 09:10 AM
Thanks a lot man :thumbsup:

CGTalk Moderation
01-20-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.