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View Full Version : bryce style effects in max?


himizu
09-05-2002, 06:27 AM
does anyone know how i can do this type of effect:

http://www.deviantart.com/deviation/589413

using 3d studio max 4?

Joebount
09-05-2002, 12:53 PM
Yup : modelisate the geometry then create the proper shader and tadaaaa ! ... hum ... Work, sweat on it and after only, ask questions, no magical button like "make me something fantastic" or " get me a work in a big major"

himizu
09-05-2002, 02:18 PM
oh yeah, you're REAL witty. I simply want to know how to create that proper shader (i'm not good with materials). It's kinda got a cel shaded look with glossiness.

Joebount
09-05-2002, 02:32 PM
Look, you already have a trail to follow without any help : that's good, go that way. I must admit I was a bit harsh, but I'm really tired and full of work. Really sorry then, but I don't change my position : sweat on it, tweak, search and work more, it's the only way to improve.

Hint : Fallof is your friend ;)

ErickG
09-06-2002, 12:18 PM
Another hint.....

Use a raytrace material for your object. Create a large plane and texture it with a pure white material that is self illuminated. Hang this plane right above the raytrace material and turn off "visable to camera" in your object properties. This is called box lighting.

Then tweek and render and tweek and render and tweek and render until you like it.

Also take the image into photoshop and curve the hell out of it and try some composite blurs, etc.

-Erick

himizu
09-06-2002, 02:27 PM
thanks. your reply was alot more useful.

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