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View Full Version : Suggestions for modeling a braid-like subject


GallenWolf
01-04-2005, 02:05 PM
Hello everyone!
I'm new to CG talk, and I wish my first post wasn't a question but... I have a difficult time modeling a "sling", and hope to get some input.

This picture shows the "sling" I am trying to model. It's basically wire rope looped around to form an eye, and the end of the rope is spliced back into the wire rope.

http://web.singnet.com.sg/~jtalbain/temp/splice.jpg

My current idea is to create some cross-sections, and then loft the sections to get the rope structure. I'll be asking my boss if it's possible to get an organic version of the sling (perhaps using normal rope), soaking it in some epoxy, then cutting it open to get a better view of the cross sections.

Do you guys think if there are any easier way to model this (hair plugin perhaps?) - my past experience includes RayDream Studio back as a student, worked with Max 4 for several years (engineering models/animation), then changed jobs (jsp/asp programmer!) Right now, another career change back into 3d animation, and wow, it's Max 7...

Thanks for any advice!

GW

mushroomgod
01-05-2005, 11:41 PM
if youre using max you could try using "path deform"

AndrewHwang
01-07-2005, 07:52 AM
http://www.alias.com/eng/community/tutorials/maya_tutorials.jhtml?skill-level=all&module=modeling

about 12 links down there a tutorial on it, registration is free so just sign up

GallenWolf
01-09-2005, 03:51 AM
Hello mates!

mushroomgod, are you suggesting I apply the modifier to individual "rope" strands then move them into the braid? I'll give it a go!
AndrewHwang, thanks! I've checked out the tutorial, I'll try it once I get to the office tomorrow.

Thanks guys!

Regards,
GW

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