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View Full Version : Baking in occlusion pass


sledgeweb
01-03-2005, 07:05 PM
Hello-

Does anyone have any experience with rendering occlusion passes to simulate self shadowing in ambient light and baking the result in so you don't have to render occlusion on each frame? I'm looking for some basic info in accomplishing this in MAX. I haven't experimented with "baking" anything in, nor with occlusion passes, so, forgive my ignornace.

I'm asking based on a technique described by Mike Verta. He actually doesn't bake his occlusion in, just renders it for each frame, using custom software. For lower end users, he mentions that baking in the occlusion might be a good solution to save render time and eliminate render artifacts. And so, I'm just trying to figure out how one might do that.

Mike Verta's method (model by Verta):
http://www.mikeverta.com/Posts/3Stage.jpg

DanielWichterich
01-03-2005, 08:38 PM
If you don't care about real ambient occlusion you could use a skylight (+ lighttracer) and add an extra light for your key. That's definitely not the best solution for your render times but really easy to setup.

Could you post the link to that Mike Verta technique you mentioned?

sledgeweb
01-03-2005, 08:57 PM
This is where it originally came up. You'll need to browse this entire thread to get the gist of everything. Oh, and you may need to log in to see the images in this forum (I don't remember).

http://www.scifi-meshes.com/forums/showthread.php?t=13351&page=11&pp=15

sledgeweb
01-08-2005, 10:07 PM
*bump* Any more thoughts on this from anybody?

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