View Full Version : maya fluids
stryfe 09-04-2002, 10:42 PM hey do you was see the new fluids effects for maya 4.5
http://www.aliaswavefront.com/en/products/maya/whatsnew/fluids/index.shtml (http://)
:applause:
when will see something like that in max?
i hope than soon
:buttrock:
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BrandonD
09-05-2002, 12:59 AM
A voxel implementation like that? Not likely anytime soon. However there was a very good SIGGRAPH paper put out by Ron Fedkiw, Jos Stam and Henrik Wann Jensen that this technology came from. I'm not totally convinced how production useful it will be, but sure looks like it would be fun to play with.
PiXeL_MoNKeY
09-06-2002, 07:25 PM
Its not production ready (in my opinion)...very slow for the 3d effects Bill Buxton (one of the developers) said so during the Special Maya Masterclass at Siggraph...Also look at the examples the water looks more like plastic and the smoke is restricted to a bounding box volume.
Just my 2 cents,
-Eric
BrandonD
09-06-2002, 09:04 PM
Well that's actually part of the problem with that type of voxel fluid implementation. It's all restricted by a discreet bounding volume. The more dense it is, the more accurate and slow the solution is. The problem is what if you want to do something very large like have smoke fill a room and travel out into a hallway? That's when the old fashioned particle approach is useful.
googlo
09-07-2002, 08:47 AM
Stryfe,
Just go to nextlimit (http://www.nextlimit.com).
thinKer3D
09-07-2002, 05:48 PM
:: RealFlow is good for now! ::
PiXeL_MoNKeY
09-07-2002, 08:25 PM
BTW Brandon do you happen to know the future of MAX 5 particles in a future point release? I heard that there were plans for new particles but it would have to wait for a point release. That is if you are allowed to say anything.
Just curious,
-Eric Craft
Fozzie
09-08-2002, 05:29 PM
If Brandon knew the answer to the question he could not tell you due to NDA restrictions. Which is too bad because I am curious too about this rumored feature.
Foz
ErickG
09-09-2002, 12:54 PM
The Perfect storm looked great and that was just good old Dynamation on a mesh with interactive particle spray. Some insane amount of particles!!!! (and a killer renderman team)
Check out the guys at tweekfilms. They ported the deep water simulator from an SGI to an OSX app you can download on their site. The water sim looks very good. One of the guys who started the company wrote Dynamation. The other two are ILMers who worked on the Perfect Storm.
www.tweakfilms.com
-Erick
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