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View Full Version : Refraction creates "sticky" colors


WoiKiCK
01-02-2005, 10:38 AM
I have a problem with some matrix-style bullet trails (suppose I'm not the only one :p ), though it's not very severe.

When I render stills of my scene, which consists mainly of the bullet with trails and an environment map, the trails refract the correct colors. When I on the other hand render the whole sequence the color of the trails in every frame of the animation adapts from the first refraction in frame 1. This is a refraction of the bullet which creates bronze colored trails the whole animation through.

I suppose I could go around this problem by clicking 'render' one frame at the time, but that's not exactly my idea of a creative use of time. Anybody have an idea of how I could proceed to somehow make the trails to understand that the refractions should start at scratch at every frame of my animation?

salmonmoose
01-08-2005, 09:29 AM
I'd hazard a guess and say you're using the reflect/refract map

If you go into the settings for this map, you'll notice part of the rollout is labeled "automatic" this is where your reflection/refraction is created. by default this is set at first frame only, you need to set it to "Every Nth Frame" and set that to 1. This will generate a new map every frame.

WoiKiCK
01-08-2005, 02:00 PM
Thanks! That saved me for alot of timeconsuming clicking! Should have noticed that setting myself though...

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