WoiKiCK
01-02-2005, 10:38 AM
I have a problem with some matrix-style bullet trails (suppose I'm not the only one :p ), though it's not very severe.
When I render stills of my scene, which consists mainly of the bullet with trails and an environment map, the trails refract the correct colors. When I on the other hand render the whole sequence the color of the trails in every frame of the animation adapts from the first refraction in frame 1. This is a refraction of the bullet which creates bronze colored trails the whole animation through.
I suppose I could go around this problem by clicking 'render' one frame at the time, but that's not exactly my idea of a creative use of time. Anybody have an idea of how I could proceed to somehow make the trails to understand that the refractions should start at scratch at every frame of my animation?
When I render stills of my scene, which consists mainly of the bullet with trails and an environment map, the trails refract the correct colors. When I on the other hand render the whole sequence the color of the trails in every frame of the animation adapts from the first refraction in frame 1. This is a refraction of the bullet which creates bronze colored trails the whole animation through.
I suppose I could go around this problem by clicking 'render' one frame at the time, but that's not exactly my idea of a creative use of time. Anybody have an idea of how I could proceed to somehow make the trails to understand that the refractions should start at scratch at every frame of my animation?
