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fbitonti
01-02-2005, 05:03 AM
Ok, I've been trying to refine my facail modeling. I've been looking at a number of resources and trying to piece together the different techniques that seem to work best. So far I'm finding that i like the approche that jason Osipa gives in stop staring when he lookes at modeling the mouth. I also like the way that dan albalm approches eye modeling. Aso for the rest of the face I find that I like to just kind of do my own thing after the mouth and eyes are done. Basicialy i'm trying to put together a super tutorial for myself taking the best from everything that is out there. I'm sure I've overlooked many great methods. Please post some links to tutorials that you thing take a particualry interesting approch to specific areas of the face.

Psyk0
01-03-2005, 07:02 PM
I got a few tips from:
http://home4.swipnet.se/%7Ew-43920/ulf/tutorial/

Not human but the topology is there:
http://www.thehobbitguy.com/tutorials/polymodeling/index.html

The classic Joan of arc tutorial by Michel Roger:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp

Kanga
01-04-2005, 05:52 AM
There are so many!

Wierd enough no two people do it the same. Some people like to start at a fingertip and go from there I like big masses and hone in. Good luck with the quest!

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