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luckysevens
01-01-2005, 08:43 PM
I trying to develop some animation skills, so first up I'm working on a walk cycle, any critiques or advice would be much appreciated. Thanks.

Quicktime
http://www.lehigh.edu/~jlh6/M_walk1.mov (http://www.lehigh.edu/%7Ejlh6/M_walk1.mov)

Windows media
http://www.lehigh.edu/~jlh6/M_walk1.wmv (http://www.lehigh.edu/%7Ejlh6/M_walk1.wmv)

MattVogt
01-02-2005, 09:04 AM
Good start Lucky7's,
Noticed some fixerupers; first I'd extend his arms all the way when they're swinging back, normally the arms mirror the leg opposite, so just look at the leg forward and mirror it's location with the arm swinging back that'll work good even in a run or anything; also another little detail which would help it look more realistic is the flop of the toes; you have the toes curling down on the passing position bit I'd give then a stretch upwards inbetween the passing position and the contact position. Also the hips seem to lean up on the side of the planted foot kinda like the body lifts up on the side with the leg in the air! Keep at it and good luck!

luckysevens
01-04-2005, 03:02 AM
Thanks for the reply I haven't got a chance to work on this yet, but I see what your talking about and I'll try to fix it. One thing though, his feet are supposed to be kind of like a dinosaurs. So in essence he's walking on his toes. I'm not sure if the model reads properly, but how should the feet react in that kind of situation?

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