krembo99
12-30-2004, 06:02 PM
hi all ..
well , having some spare time in Xmas i thought i will finally go into understanding rigging ....
I have few years experiance in Design/arch viz, but never had no character issues to solve (i'm an architect ..)
well, i went throught the tutorials and made some of them , saw the questions and answers here and tried some stuff but .. is till have some doubts that i'm sure you rigging wizards can quickly solve .
1. i couldn't understand the difference between bones and biped (that is, i see the difference, but when should i use one and when the other ?? ) is biped just a ready made bone system for person like creatures ??
2. can i use a rig i made with bones with a Mocap file ???
3. can i change between biped and bones and vice versa ? convert ? is there a script for that ?
4. do all bones driven riggs must be done on a SINGLE MESH character ?? (all the tutorials i saw had a one-big-mash like "envelope" or "skin" , but can i bone rigg a multiple objects character ???
for example (and that is the 5°) :
5. if i have a robot with an arm made of 8 different parts and mashes, should i group them, collaps them into one mash, join them , or can i connect a bone to more objects ?
6. is there a way to get free mocap library for experiments =?? a website or something ? (i found some on the net , but very limited)
well.. this is what i can remember now , i hope i didn't asked any obvious questions or *stupid* ones, but comming from a world of textures ,shaders, lights and material perfection i really feel like a n00b now ..
:-)
****EDIT ****
For those of you who didn't understand from the nature of my questions - i'm a MAX user ..
well , having some spare time in Xmas i thought i will finally go into understanding rigging ....
I have few years experiance in Design/arch viz, but never had no character issues to solve (i'm an architect ..)
well, i went throught the tutorials and made some of them , saw the questions and answers here and tried some stuff but .. is till have some doubts that i'm sure you rigging wizards can quickly solve .
1. i couldn't understand the difference between bones and biped (that is, i see the difference, but when should i use one and when the other ?? ) is biped just a ready made bone system for person like creatures ??
2. can i use a rig i made with bones with a Mocap file ???
3. can i change between biped and bones and vice versa ? convert ? is there a script for that ?
4. do all bones driven riggs must be done on a SINGLE MESH character ?? (all the tutorials i saw had a one-big-mash like "envelope" or "skin" , but can i bone rigg a multiple objects character ???
for example (and that is the 5°) :
5. if i have a robot with an arm made of 8 different parts and mashes, should i group them, collaps them into one mash, join them , or can i connect a bone to more objects ?
6. is there a way to get free mocap library for experiments =?? a website or something ? (i found some on the net , but very limited)
well.. this is what i can remember now , i hope i didn't asked any obvious questions or *stupid* ones, but comming from a world of textures ,shaders, lights and material perfection i really feel like a n00b now ..
:-)
****EDIT ****
For those of you who didn't understand from the nature of my questions - i'm a MAX user ..
