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View Full Version : trim and weld in edit mesh?


kyrt
12-30-2004, 03:53 PM
is there something in "edit mesh" known as "trim" or "weld", which alike the "trim" and "weld" in "edit spline"?

currently i am making a box with a plane, with "edit mesh", i move the edge and finally realised there is a problem of making a smooth box. is there any way to deal with the extruded part at the edge of the box?

Headless
12-30-2004, 04:30 PM
Working with geometry and working with splines are fairly different from each other, and I don't really see how the methods you'd use to make one are interchangeable with the methods you'd use to make another.

If you can give a better description of what you're aiming to make, or if you can post screenshots of how you're going about making it, I should be able to give you a better response.

kyrt
12-31-2004, 04:45 PM
k, i back down, here is the details, i used to say it in text. allow me, :twisted: ...

my point is, is there "trim" and "weld" or something like it to complete a box starting with a plane. i cant make it with the xyz coordinates.

http://www.3dlinks.com/forums_thread.cfm?id=20494&c=6

FireEyeC
12-31-2004, 07:15 PM
I just posted something similar on this. I'm not quite sure what your problem is, but welding stuff in "edit Mesh" messes up the smoothing later on.

Headless
01-01-2005, 12:12 AM
K, well first i'll try to answer the question: there are two types of weld, Weld Selected and Target Weld. For Weld Selected you would select vertices, click 'Selected', and this will weld together any of the selected vertices within a set distance of each other. With Target Weld you click Target and select and drag any vertices onto the vertex that you want to weld those vertices to.

In terms of a trim equivalent, there isn't any one click system to trim off a whole series of polygons on a plane since 3D geometry just doesn't work like that. There is the option to use a Slice Plane (click 'Slice Plane', position the plane where you want to slice the object, and click 'Slice'), but that's not really applicable to your situation because in the example that you showed it would be far easier to just move the overlapping ends into place and Weld Selected the verts.

The reason there was some confusion before is that no-one would ever build a box like this, it's just a really inefficient way of going about things. It would be far far easier to just create a box by clicking on 'Box' in the Create panel, unless i'm misunderstanding you, which is why I asked if you'd clarify what it is you're actually aiming to build here, and then I can get back to you on the best way to go about building it.

If by 'smoothing' you're talking about smoothing groups, then it's a one click job to just quickly resmooth the object (just click 'Auto Smooth').

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