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Koen86
12-30-2004, 01:28 PM
Hi Everyone!

This is a robot I was planning to make! its called sazabi,
First i want to make a global model very rough, so not detailed, when all is well-organized, i'll start on the detail on every part.

http://www.mahq.net/mecha/gundam/cca/msn-04.jpg

Greetz Koen

Koen86
01-04-2005, 08:37 AM
Hey Guyz!

First happy newyear to you all! Well, now the holidays are over, i've more time to work on my robot. i've got a few renders made. I'm not ready with the model yet, i know that there are a few holes in it, just look over that, i'm working on it:).

Well here they are.

http://members.home.nl/tuur76/renderfrime1.jpg

http://members.home.nl/tuur76/renderfrime2.jpg

All c&c are welcome!!
hope you like them, Greetz Koen

Daggeronie
01-04-2005, 08:41 AM
Good start..
one thing we cant give a good c&c if we haven't have a wire, can you post one?
other than that, i would say go for it..

:thumbsup:

p.s. He is missing is neck

Cheers mark

Gremlin
01-04-2005, 10:04 AM
Why are you modeling it like that... all blocky? It looks like the low poly control of a high poly version, but if thats the style you really want then yeah you basically nailed the design.

cool, I guess.

mikeVerv.
01-04-2005, 10:19 AM
Sazabi - Mecha robot
Hi Everyone!

This is a robot I was planning to make! its called sazabi,
First i want to make a global model very rough, so not detailed, when all is well-organized, i'll start on the detail on every part
I COPY THE TEXT FROM ABOVE

Koen86
01-04-2005, 10:23 AM
Heeey gremlin!

Sorry, maybe you didn't understand, these renders are not my final model, at my first post i said that i first gonna make the model globel, so not detailed, very very low poly, so also no rounding, when i finished that, then i will start on the detail and rounding stuff. I like to work that way.

smooth
01-04-2005, 11:23 AM
yeah, if ur going to make him boxy, you achieved nice results
but if ur going to make him like in concept, a lot more work to do i think
well im waiting to see how you come with this one

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