anthonymcgrath
09-04-2002, 08:41 AM
Can anyone tell me why my render is creating that weird striped effect across the raytraced areas?
The glass is a straight forward blinn shader with the following
raytrace options:
refractive index: 1.1
refraction limit: 6
reflection limit: 1
The liquid is simply another blinn with the following rayrace options:
refractive index: 1.2
refraction limit: 6
reflection limit: 1
my raytracing quality in my render globals are set to the following:
reflections: 3
refractions: 6
shadows: 2
its worth noting that there aren't actually any lights or shadows being cast in the scene yet. its just the default lighting at work here.
http://www.anthonymcgrath.netfirms.com/eh.jpg
The glass is a straight forward blinn shader with the following
raytrace options:
refractive index: 1.1
refraction limit: 6
reflection limit: 1
The liquid is simply another blinn with the following rayrace options:
refractive index: 1.2
refraction limit: 6
reflection limit: 1
my raytracing quality in my render globals are set to the following:
reflections: 3
refractions: 6
shadows: 2
its worth noting that there aren't actually any lights or shadows being cast in the scene yet. its just the default lighting at work here.
http://www.anthonymcgrath.netfirms.com/eh.jpg
